Dietmar Suoch's repositories
ptrace-tools
Automatically exported from code.google.com/p/ptrace-tools
microallocator
Automatically exported from code.google.com/p/microallocator
AOIT-Update
Adaptive Order Independant Transparency Sample
godot
Godot Engine – Multi-platform 2D and 3D game engine
Language:C++MIT000
godot-docs
Godot Engine official documentation
Language:reStructuredTextNOASSERTION000
ISPCTextureCompressor
ISPC Texture Compressor
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Multi-Adapter-Particles
Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.