dicky98 / OpenGL_ES

OpenGL ES 2.0, 3.0 and 3.1 with GLSL

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OpenGL_ES

OpenGL ES 2.0, OpenGL ES 3.0 and OpenGL ES 3.1 with GLSL

Please read GLUS/README.txt

Please read Binaries/README.txt

Please read OpenGL_ES/wiki

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Example01 - Basic window and OpenGL ES initialization

Example02 - Rendering of a triangle

Example03 - Grey filter

Example04 - Perspective rendering of a cube

Example05 - Phong rendering of a sphere

Example06 - Texturing of a cube

Example07 - Normal mapping

Example08 - Environment/cube mapping

Example11 - Reflection and refraction

Example12 - Shadow mapping

Example15 - Water rendering

Example16 - Model loading and rendering

Example19 - Render to texture and planar reflection

Example20 - Texture matrix, alpha blending and discarding

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OpenGL ES 2.0, 3.0 and 3.1 with GLSL

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Languages

Language:C 98.2%Language:Objective-C 0.9%Language:C++ 0.4%Language:GLSL 0.4%Language:CMake 0.1%Language:Makefile 0.1%