Jeon Donghee's starred repositories

tev

High dynamic range (HDR) image viewer for graphics people

Language:C++License:BSD-3-ClauseStargazers:1029Issues:0Issues:0

enoki

Enoki: structured vectorization and differentiation on modern processor architectures

Language:C++License:NOASSERTIONStargazers:1233Issues:0Issues:0

psdr-cuda

Path-space differentiable renderer

Language:C++License:BSD-3-ClauseStargazers:155Issues:0Issues:0

psdr-jit

Unbiased Physically Based Differentiable Renderer

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redner

Differentiable rendering without approximation.

Language:NASLLicense:MITStargazers:1373Issues:0Issues:0

latexindent.pl

Perl script to add indentation (leading horizontal space) to LaTeX files. It can modify line breaks before, during and after code blocks; it can perform text wrapping and paragraph line break removal. It can also perform string-based and regex-based substitutions/replacements. The script is customisable through its YAML interface.

Language:TeXLicense:GPL-3.0Stargazers:850Issues:0Issues:0

gradient-mts

A collection of gradient-domain light transport algorithms implemented with Mitsuba

Language:C++License:GPL-3.0Stargazers:85Issues:0Issues:0
License:MITStargazers:6Issues:0Issues:0

WCMC

Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction [Cho et al. SIGGRAPH 2021]

Language:PythonLicense:BSD-2-ClauseStargazers:32Issues:0Issues:0

mitsuba

Mitsuba renderer main repository

Language:C++License:GPL-3.0Stargazers:1030Issues:0Issues:0

mitsuba-CPPM

Codes of Chi-squared Progressive Photon Mapping

Language:C++License:GPL-3.0Stargazers:27Issues:0Issues:0

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Language:C++License:Apache-2.0Stargazers:2747Issues:0Issues:0

mitsuba3

Mitsuba 3: A Retargetable Forward and Inverse Renderer

Language:C++License:NOASSERTIONStargazers:1949Issues:0Issues:0

mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

Language:C++License:NOASSERTIONStargazers:2036Issues:0Issues:0

specular-manifold-sampling

Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob

Language:C++License:NOASSERTIONStargazers:213Issues:0Issues:0
Language:PythonStargazers:1Issues:0Issues:0

powerlevel10k

A Zsh theme

Language:ShellLicense:MITStargazers:44584Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4861Issues:0Issues:0

coding-interview-university

A complete computer science study plan to become a software engineer.

License:CC-BY-SA-4.0Stargazers:299195Issues:0Issues:0

Newbie-Guideline

컴퓨터과학/공학 신입생 및 비전공자 신입을 위한 지침서

License:GPL-3.0Stargazers:1723Issues:0Issues:0