dfqytcom / BoundingSphereTest

2D and 3D test of Welzl Minimum Bounding Cicle/Sphere

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BoundingSphereTest

2D and 3D test of Welzl Minimum Bounding Circle/Sphere

An implementation of Welzl's Minimum Bounding Ball algorithm. The code is based on the gamedev.net article Welzl - http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/welzl-r2484

Controls:

  • R - generates new random points
  • C - calculates bounding shape
  • F - switches between 2D and 3D In 3D mode
  • W,A,S,D - moves camera
  • Mouse - rotates camera

Requirements:

GLM, FreeGLUT and GLEW

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2D and 3D test of Welzl Minimum Bounding Cicle/Sphere


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Language:C++ 98.6%Language:GLSL 1.4%