dev7355608 / wall-height

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Wall Height

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Give a vertical dimension to your walls.

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Thank you to Cole Schultz (cole#9640) for the original implementation and Erithtotl (Erithtotl#5139) for maintaining the module. I (theripper93) have now taken over the Module.

This Module adds the ability to give a vertical height to walls, this means that tokens can look and move under\over them depending on their elevation. To further enhance the threedimensionality of your experience the use of Levels is suggested as well!

Preview

The top and bottom heights of the walls are configurable in the wall configuration dialog.

Preview

Finally, 3.5 adds a Macro Compendium, with a Set Elevation macro, which allows for quick updating of the elevation of multiple tokens, handy when the party is moving to different levels on a multilevel map.

With 3.5.2, the Set Elevation macro has been modified to support Multilevel Tokens (https://foundryvtt.com/packages/multilevel-tokens/) (can accept one or two parameters for entry and exit elevations).

In addition, libWrapper support has been introduced to improve module compatability.

Project Status

As I'm now mantaining the module, Wall Height will keep preserving it's orginal porpouse of setting an elevation to walls, to keep this module as conflict free as possible no other functionalies for three dimensional navigation will be added since those will be kept for implementation in Levels while this module will serve as a light weight variant for veerticality for users that don't need the full suit of features.

Compatibility

This module is likely incompatible with modules which modify token vision.

License

Licensed under the GPLv3 License (see LICENSE).

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License:GNU General Public License v3.0


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