dennis-lawter / Engiebits

A framework designed to handle the basic setup of a video game developed using OpenGL, OpenAL, and various other utilities.

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Engiebits Video Game Engine

Copyright (c) 2011 Dennis Lawter.  All rights reserved.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
DENNIS LAWTER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Engiebits (NGB) is a framework designed to handle the basic setup of a video
game, using 2D, 3D, or even 2.5D graphics. NGB handles the drawing of game
objects, basic resource loading, 2D physics, 3D audio, handling GLUT windows
and simple event listeners. NGB does not impose itself upon applications, nor
does it stray far from existing frameworks. The NGB framework can be easily
overridden using calls to any of the libraries with which it was developed
in place of the NGB algorithms provided.

NGB is developed in C using:
	Mesa OpenGL
	GLEW
	FreeGLUT
	OpenAL
	ALUT
	SQLite

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A framework designed to handle the basic setup of a video game developed using OpenGL, OpenAL, and various other utilities.


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