dengxuhui's repositories
blind_watermark
Blind&Invisible Watermark ,图片盲水印,提取水印无须原图!
unity-screenshoot_watermark-sample
unity截图时添加水印
unity-typescript-framework
基于Puerts实现,逻辑层使用Typescript实现。
notion-formula-editor
notion的formula太难用了,notion-formula-editor基于xNode开发一个公式编辑器
InputSystem
An efficient and versatile input system for Unity.
excel2json_unity
unity上轻量级Excel文件转json工具,包括转档、Excel字段自定义、配置加载等功能
unity-blog-code
博客中unity代码片段
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity's Shader Graph.
Unity_Shaders_Book_URP
📖 书籍《Unity Shader入门精要》源代码URP版本实现
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
ShaderMan
Convert ShaderToy to Unity HLSL/CG
Coding-Game
编程小游戏
xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
xlua-lib-build
xlua扩展库编译(集成rapidjson、pbc、lpeg、tolua的proto-gen-lua等插件)
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
ReferenceFinder
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
lua-protobuf
A Lua module to work with Google protobuf
ConnectAppCN2
Unity Connect app made with Unity (Based on the UIWidgets2.0).
wepy
小程序组件化开发框架
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
jiezhang
基于 wepy 开发的一款纯记账的微信小程序
unity-assets-query
Unity资源查找工具组
MultiLanguage
本地化集成工具(多语言导出,翻译管理,TextMeshPro字符集导出)
json.lua
A lightweight JSON library for Lua
EPPlus
Create advanced Excel spreadsheets using .NET
unityai
golang port of Unity NavMesh module.
ConnectAppCN1
A Unity Connect community app made with Unity UIWidgets.