AnthroTraits
A mod for Project Zomboid that adds realistic, balanced traits for anthropomorphic player characters, and integrates with mods that provide furry player models.
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Positive Trait List
Your body's frame is well-built for carrying weight. Beast of Burden
You don't gain unhappiness when eating bugs. Bug-o-ssieur
When sprinting, knock zombies over at a cost of extra endurance. Bull Rush
After eating food classified as meat, gain an extra percentage of the stats the food affected Carnivore
Note: This also lowers unhappiness gain or other negative effects by the same amount.Rotten meat's stats are more powerful, and don't make you sick. Carrion Eater
Your legs aren't straight, giving your stomps increased power. Digitigrade
+1 Sprinting.Like a feral, you are stronger but less fit. Feral Body
Food makes you slightly less unhappy and bored; Food Motivated
Dog food doesn't make you unhappy.After eating food classified as plant-based, gain an extra percentage of the stats the food affected Herbivore
Note: This also lowers unhappiness gain or other negative effects by the same amount.You have foot-hooves. Your feet cannot be scratched, lacerated, or bitten. Hoofed
+1 NimbleKnox Infection is very rare, even from bites. Anthro Immunity
The damage and severity of your falls are reduced. Natural Tumbler
You have foot-paws, which make you move stealthier. Pawed
+1 Stealth
+1 LightfootYour tail allows you to run with more balance, reducing trip chance. Tailed
You have enough of your ancestor's wings to not take fall damage. Vestigial Wings
Negative Trait List
When panicked, you have a good chance to vocalize your fear. Exclaimer
Grape, onion, chocolate, gum, alcohol, and caffeine poison you. Feral Digestion
(Not an exhaustive list for real life, be careful what you feed your pets!)You need a pack. Time spent away from others makes you unhappy. Lonely
You stink. Zombies will be more attracted to you and other players may comment on your smell. Stinky
Still affected by the winter, you have less endurance during the cold months. Torpor
Actions requiring fine motor control are slower. Unwieldy Hands
This mod uses sandbox options to give you the most configurable experience I can. Each trait has their own cost section, and its use is obvious so that won't be covered in this document. It's advised to leave them on default settings. Sandbox Options
General
NOT YET IMPLEMENTED. type = boolean, default = true Traits Restrict Species Choice / TraitsRestrictSpeciesChoices
Beast Of Burden
Percentage increase of total max weight attribute with Beast of Burden. 0-1, default .15, Beast of Burden Increase / BeastOfBurdenPctIncrease
Bull Rush
The amount that knocking over a zombie with Bull Rush subtracts from your endurance. 0-1, default 0.1 (Endurance is a max of 1, so setting this to 1 will completely drain endurance.) Bull Rush Endurance Cost / BullRushKnockdownEndCost
Carnivore
The percentage bonus that Carnivore gives you after eating. -1-0, default -0.5 bonus Carnivore Bonus / CarnivoreBonus
The percentage malus that Carnivore gives you after eating. 0-1, default 0.5 malus Carnivore Malus / CarnivoreMalus
Carrion Eater
The percentage bonus that Carrion Eater gives you after eating. 0-1, default 0.5 bonus Carrion Food Stat Increase / CarrionEaterBonus
Digitigrade
Percentage increase of total stomp power. 0-1, default .50, Digitigrade Stomp Increase / DigitigradeStompPowerPctIncrease
Exclaimer
The multiplier of the panic level that determines whether a character vocalizes with Exclaimer. For example, 10 * 2 (level 2 panic, since level 1 panic is ignored) is 20. There is a 20% chance per minute to vocalize. 1-33, default 10 Exclaimer Chance Multiplier / ExclaimerExclaimThresholdMultiplier
Feral Digestion
The flat poison amount that Feral Digestion gives after eating the appropriate foods. 10-120, default 20 (Note: 120 poison is the strength of bleach) Feral Digestion Poison Amount / FeralDigestionPoisonAmt
Food Motivated
The flat happiness bonus that Food Motivated gives after eating. 0-100, default 5 Food Motivated Happiness Bonus / FoodMotivatedBonus
Herbivore
The percentage bonus that Herbivore gives you after eating. -1-0, default -0.5 bonus Herbivore Bonus / HerbivoreBonus
The percentage malus that Herbivore gives you after eating. 0-1, default 0.5 malus Herbivore Malus / HerbivoreMalus
Immunity
Chance to actually be infected after being infected from a scratch. 0-100, default .10 Anthro Immunity Scratch Chance / ImmunityScratchInfectionChance
Chance to actually be infected after being infected from a laceration. 0-100, default .15 Anthro Immunity Laceration Chance / ImmunityLacerationInfectionChance
Chance to actually be infected after a bite (normally 100%). 0-100, default .20 Anthro Immunity Bite Chance / ImmunityBiteInfectionChance
If you're bitten but not infected with the Knox Infection, replace with wound infection. True/False, default true Anthro Immunity Bite Infection / ImmunityBiteGetsRegularInfectionOnDefense
Lonely
The hours elapsed until the Lonely trait adds unhappiness per hour. 2-100, default 6, Lonely Hours Until Affected / LonelyHoursToAffect
The amount of unhappiness added every hour until another player is seen again. 0-1, default .05, Lonely Hourly Unhappiness / LonelyHourlyUnhappyIncrease
Natural Tumbler
That amount that the fall time attribute is multiplied per frame, determining damage or death. 0-1, default 0.5 (This effectively doubles the height you can fall without injury or dying.) Natural Tumbler Fall Reduction / NaturalTumblerFallTimeMult
Stinky
The distance in tiles that a player with this trait attracts zombies. 1-100, default 3 Stinky Distance Affected / StinkyDistance
Stinky makes a noise every minute to attract zombies. This determines how loud that noise is. 1-100, default 5 Stinky Attraction Strength / StinkyLoudness
The chance per minute that another (non-panicked, non-pained) player within StinkyDistance will comment on the smell. 0-1, default 0.001 Stinky Comment Chance / StinkyCommentChance
Tailed
If a character with Tailed trips, the chance to avoid tripping altogether. 0-100, default 33 Tailed Trip Save Chance / TailTripReduction
Torpor
The amount removed from maximum endurance during the winter.Endurance is 0-1, so a value of .1 removes 10 total endurance during winter. 0-1, default .1, Torpor Endurance Decrease / TorporEnduranceDecrease
Unwieldy Hands
The percentage increase of time it takes to do an action affected by Unwieldy Hands. 0-1, default 0.2 Unwieldy Hands Time Increase / UnwieldyHandsTimeIncrease