Here are few projects that I have made during using Unreal Engine 4 and 5.
This project was created on Unreal Engine 4 and is divided into 2 levels.
In the first level :
- I have created foilage.
- I have created land with different textures, creast and trough.
- A room which has
-- ceiling which breathes light. -- a mirror -- a window through which sun rays can enter in the room
- Drugged Environment : The environment makes the player feel like the player is on drugs.
- The house has a staircase attached to it that takes the player to the rooftop.
- The rooftop contains a table and an Unreal logo and also a bench to sit on.
- The foilage around our map has also chairs spawned all over the foilage.
In the second level :
- We have a shiny metallic ball present on the level with us. When the player touches this ball, the player caughts fire and start burning.
- This can be used in a real game scenario when a player touches any game object, then some kind of powerup happens to the player.
This game was created in Unreal Engine 5. The game has two parts :
- The first part is the part where all the magic happens. In the first part I have created Bulleye boards all across the level for the player to shoot down.
- The player moves through the level and shoots down the boards.
In the second part :
- The whole game is the implemented in the Sun Temple map from the Unreal Library.
- The Bullseye points are set across the whole level at different points.
- The player has to find all the boards withing the time limit and shoot them down.
The tutorial I followed was based on UE4 but I was making the project on UE5, there were some hiccups here and there but I Went throught all the errors. But in the last part of the tutorial I realised that the player is not spawning with the gun in UE5 but was doing fine in UE4. Hence in our final game the gun is not present.
Project Link - Onedrive(compressed)
This game was created in UE4. This game is a endless platform runner game made using C++ (on Visual Studio Code) and UE4. The game contains a player that finds his way through the levels by hurdling through spikes and game elements. To make the game more intresting, there is a wall that continuously tries to run over and kill our player and our player has to outrun this wall while also being safe from spikes.