Declan Li-Carney's repositories
collect-creatures
Pokemon Go clone written in Rust using H3 and BLAKE3
babylon-js-hello-world
Hello world for xr babylon
bevy-fork
A refreshingly simple data-driven game engine built in Rust
bevy_bistro_playground
Bevy playground with the Bistro scene showcasing lights
bevy_miniquad
Bevy engine + miniquad render plugin
bevy_webgl2
WebGL2 renderer plugin for Bevy game engine
calculus-2
Calculus II notes
desktop
The desktop vault (Windows, macOS, & Linux).
discrete-structures-notes
My notes for CS330 Discrete Structures
egui_overlay
An Overlay Window that allows input to passthrough
feldspar
A voxel plugin for Bevy Engine.
foam-template
Foam workpace template
iyes_loopless
Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable
multivar-and-vector-calc
Multivariate and Vector Calculus Notes
smooth-bevy-cameras
Bevy camera controllers with buttery, exponential smoothing.
superconductor-playground
My superconductor testgin ground
wasp-os
A MicroPython based development environment for smart watches (including Pine64 PineTime)
wgpu
Native WebGPU implementation based on gfx-hal