deepmythloop

deepmythloop

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NavMeshPlus

Unity NavMesh 2D Pathfinding

Language:C#License:MITStargazers:1753Issues:0Issues:0

HTFramework

Unity HTFramework, a rapid development framework of client based on Unity.

Language:C#License:MITStargazers:676Issues:0Issues:0

UniFramework

Unity game development framework

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scriban

A fast, powerful, safe and lightweight scripting language and engine for .NET

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luban

luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.

Language:C#License:MITStargazers:3335Issues:0Issues:0

Deer_GameFramework_Wolong

基于GameFramework框架衍生的一个Wolong (huatuo)热更框架,接入luban配表工具,项目里包含例子工程,可直接写项目!

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UltraLiteDB

A bare-bones C# .NET Key-value Store in a single database file for Unity

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MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

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GameFrameWork_NetWork_Moon

使用gameframework的网络接入Moon服务器框架的通信协议,启动选择流程ProcedureTestNetWork

Language:C#License:MITStargazers:9Issues:0Issues:0

unity-gameplay-ability-system

A unified framework for implementing ability systems in Unity

Language:C#License:MITStargazers:958Issues:0Issues:0

UnityPlayableGraphMonitorTool

A tool for monitoring the PlayableGraph in real-time within the Unity Editor.

Language:C#License:MITStargazers:327Issues:0Issues:0

GameFramework.ResourceRuleEditor

This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器

Language:C#License:MITStargazers:171Issues:0Issues:0

GF_X

Unity GameFramework + HybridCLR,Includes several automated editor extension tools, an efficient automated development workflow.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)

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GameFramework-Next

GameFramework-Next

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EGamePlay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

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UGFExtensions

一些对UnityGameFramework的扩展

Language:C#License:MITStargazers:349Issues:0Issues:0

GameDevelopmentKit

Unity双端开发工具,UnityGameFramework+ET+Luban+HybridCLR+UniTask,努力提供方便开发的工具

Language:C#License:MITStargazers:448Issues:0Issues:0

hello-algo

《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing

Language:JavaLicense:NOASSERTIONStargazers:96037Issues:0Issues:0

hybridclr_addressable

Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。

Language:C#Stargazers:121Issues:0Issues:0

UnityGameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

Language:C#License:MITStargazers:1955Issues:0Issues:0

StructureOfArraysGenerator

Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.

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