dedimark / ZE-Configs

CSS ZE Configs

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NiDE ZE Configs

The css ze config are mostly private plugins and hard to find. So I created this Github to share with ze server administrators. Contact me: https://nide.gg/

A collection of entWatch, stripper and BossHP configs for NiDE CS:SOURCE ZE, please be aware that the stripper configs are not an extensive list of everything used on our server.

How to Contribute

For making any of these configs, you'll want a tool like VIDE's entity lump editor, or entSpy to navigate the entities in a map. You can also compare maps with current configs in this repository and see how it has already been done if you're looking for functional examples of things.

IMPORTANT: Make sure the filename of the config matches the map name on the server.

Stripper

Stripper is quite a complicated beast and unfortunately a single template is not really going to help you too much. If you're looking for a good starting point to learn Stripper, you can check out this tutorial. If you have any questions regarding stripper creation you can always join our #mapping channel on Discord for assistance.

EntWatch

Find entity classnames that start with "weapon_" as a starting point for creating these. For each item you're going to want a new block, make sure the blocks are numbered correctly if you're copy/pasting them. The format is available below.

"entities"
{
    "0"
    {
        "name"              "" //name of the item to show in chat
        "shortname"         "" //name of the item to show in scoreboard
        "color"             "" //colour to use in chat (use hex color)
        "buttonclass"       "" //what classname the button entity uses, usually just func_button
        "filtername"        "" //filtername that the items filter entity uses (if applicable, see below)
        "hasfiltername"     "" //true if the item uses a filter entity to check the user, false otherwise
        "blockpickup"       "" //always false
        "allowtransfer"     "" //true for human items, false for zm items
        "forcedrop"         "" //true for human items, false for zm items
        "chat"              "" //always true
        "hud"               "" //always true
        "hammerid"          "" //hammerid of the weapon_ entity for the item
        "mode"              "" //0 = nothing 1 = spam protection only, 2 = cooldown, 3 = limited uses, 4 = limited uses with cooldown, 5 = cooldown that only gets triggered after all maxuses are used
        "maxuses"           "" //max uses of the item (if applicable)
        "cooldown"          "" //cooldown of the item (if applicable)
        "maxamount"         "" //how many instances of this item can exist
        "physbox"           "" //OPTIONAL: "true" if this item is a physbox so it would allow bullets/knife to shoot/knife through. If it's false, dont bother adding this line.
        "trigger"           "" //OPTIONAL: hammerid of the trigger that gives a player the item if one exists
    }
}

entWatch Colour List Use Hexadecimal Color Codes

inspired by GFLClan

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CSS ZE Configs


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