dedimark / TF2-Medieval-Fortress-Remake

remake of Medieval Fortress

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Medieval Fortress

Remake of a previous medieval fortress mod. The intent is to spice up TF2's medieval mode since it hasn't gotten an update in... forever ago!

Using libmodsys as a modular framework, (as of this writing) the mod provides a currency, HUD, leveling, mana, and spells system.

(as of this writing) the mod is in development.

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Who do I talk to?

Contribution Rules

Code Format:

  • Use New sourcepawn syntax (sourcemod 1.7+).
  • Statements that require parentheses (such as 'if' statements) should have each side of the parentheses spaced out with the beginning parens touching the construct keyword, e.g. construct( code/expression ).
  • Single line comments that convey a message must have 3 slashes: ///.
  • Multi-line comments that convey a message should have an extra beginning star: /**.
  • Properties, functions, & methods should have the beginning { brace in K&R C style, for example: ret func() {.
  • Local variable names should be in snake_case.
  • Property names must have a single-letter prefix of their type.
  • Functions, methods, methodmaps, enums, enum values, must be named in PascalCase. Pascal_Case is also acceptable.
  • Enum values used as flags may be upper-case.

About

remake of Medieval Fortress

License:MIT License


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