Remake of a previous medieval fortress mod. The intent is to spice up TF2's medieval mode since it hasn't gotten an update in... forever ago!
Using libmodsys as a modular framework, (as of this writing) the mod provides a currency, HUD, leveling, mana, and spells system.
(as of this writing) the mod is in development.
- Dependencies: TF2Items, LibModSys, ConfigMap, MoreColors (MoreColors & ConfigMap are part of repo).
- Optional Dependencies: TF2Attributes, SteamTools
- Lead Developer: Nergal the Ashurian/Assyrian - https://forums.alliedmods.net/member.php?u=176545
- Use New sourcepawn syntax (sourcemod 1.7+).
- Statements that require parentheses (such as 'if' statements) should have each side of the parentheses spaced out with the beginning parens touching the construct keyword, e.g.
construct( code/expression )
. - Single line comments that convey a message must have 3 slashes:
///
. - Multi-line comments that convey a message should have an extra beginning star:
/**
. - Properties, functions, & methods should have the beginning
{
brace in K&R C style, for example:ret func() {
. - Local variable names should be in snake_case.
- Property names must have a single-letter prefix of their type.
- Functions, methods, methodmaps, enums, enum values, must be named in PascalCase. Pascal_Case is also acceptable.
- Enum values used as flags may be upper-case.