Andrew Ireland's starred repositories
RegionToShare
Helper app to share only a part of a screen via video conference apps
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
node-graph-wpf
A state machine node graph framework for WPF
SimpleStateMachineNodeEditor
🔗WPF node editor based on ReactiveUI
easyLambda
distributed dataflows with functional list operations for data processing with C++14
ScyllaHide
Advanced usermode anti-anti-debugger. Forked from https://bitbucket.org/NtQuery/scyllahide
WibuDebugHook
Injectable DLL that helps with debugging Wibu CodeMeter.
dnscrypt-proxy
dnscrypt-proxy 2 - A flexible DNS proxy, with support for encrypted DNS protocols.
ControlzEx
Shared Controlz for WPF and ... more
gitignore.io
Create useful .gitignore files for your project
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
DarkSoulsModelViewerDX
A map and model viewer for NinjaBlade/DeS/DS1/DS2/DS3/Bloodborne
draft-ietf-tls-esni
TLS Encrypted Client Hello
CoffeeFlow-VisualFlowEditor
Node based editor made with WPF/C# that uses C# files to dynamically visualize, edit and save node graphs in XML format. The graphs can then be traversed and its methods called in other applications. Blog post and video will follow later.
Mesh-processing-library
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998