David Young's repositories
ga-create-git-repo
Github Action to create a git repository.
r3f-audio-visualizer
An audio visualizer built with react and THREE.js
ml-triangulation
Experiments using ML to triangulate targets based on observations from nodes in a network.
advent-of-code
Solutions to annual advent of code challenges.
3dof-stewart-simulator
An interactive graphical simulator for the inverse kinematics of a 3DOF stewart platform.
dcyoung.github.io
A personal blog, knowledge base and project archive.
r3f-nn-visualizer
An interactive neural network visualizer built with tf.js & react-three-fiber
ga-delete-git-repo
Github Action used to delete a repository.
dcyoung
A Github profile README
coffee-table
Tools, visuals and CAD related to the design of a custom coffee table derived from bathymetry data.
pt-spleeter
A pytorch implementation of Spleeter for audio source separation.
stewart-platform-simulator
An npm package for simulating parallel motion mechanisms.
kinetic-sculpture
Math and scripts related to the design of a kinetic sculpture.
wheatley-control
Control logic for an animatronic Wheatley robot.
audio-visualizer-three-js
See https://github.com/dcyoung/r3f-audio-visualizer instead
ue4-scripts
Setup and utility scripts related to ue4 and gamedev.
data-vis-art
A collection of artistic data visualization experiments.
Publish-Docker-Github-Action
A Github Action which uses the Git branch as the Docker tag for pushing
Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
frame-playground
A playground for frame and video projects.
fps-highlights-cnn
A CNN (deep learning) based approach to detecting highlights in FPS game footage.
self-driving-car-ND-projects
Completed projects for Udacity's self driving car Nano Degree
electron-auto-update
A minimal electron app demonstrating auto-update.
numpy-char-rnn
Character-level language model using a simple RNN built with Python + numpy
battle-tank
An open-world head-to-head tank fighting game with simple AI, terrain and control systems in UE4.