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dcturner
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ECS_METRO
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dcturner/ECS_METRO Issues
Queues in the right direction
Closed
6 years ago
Two more layouts
Updated
6 years ago
Reorder queues after train departs - stop people from standing way back in their old position
Closed
6 years ago
Working STATION
Closed
6 years ago
Cross walks - wrong way round again :)
Closed
6 years ago
match correct walkways - use nearest walkway
Closed
6 years ago
Cap it all off with a TRIPLE station - the main hub
Closed
6 years ago
Layout a new line with some adjacent platforms to other lines
Closed
6 years ago
Successfully test a commuter moving between LINES using platform walkways
Closed
6 years ago
Template System for interesting scenarios
Closed
6 years ago
Store track layouts in prefabs
Closed
6 years ago
Figure out why it thinks it can walk from Y2 to R2
Closed
6 years ago
Once algorithm has run - decode it into commuter tasks
Closed
6 years ago
Adjacent platforms need expanding - not taking in a wide enough span
Closed
6 years ago
Get on / off walkways to link up between platforms
Closed
6 years ago
Add a second line and successfully test random commuters on that as well
Closed
6 years ago
Devise shortest journey algorithm
Closed
6 years ago
reformat the "shortest path" code to use the newly ordered platform data
Closed
6 years ago
Fix train pauses - monitor passenger lists for embarrassing / disembark
Closed
6 years ago
Stop passengers from wandering to wrong queue / train points - CLEAN EXIT PLZ
Closed
6 years ago
Wrong train carriage door being selected for a walk target
Closed
6 years ago
get trains to queue behind others :(
Closed
6 years ago
Successfully complete a random dynamic commuter journey
Closed
6 years ago
When train arrives at station - announce total free spaces and spaces for each carriage
Closed
6 years ago
Print out the route for a dynamic commuter - proceed once correct
Closed
6 years ago
Get a single commuter to board a train
Closed
6 years ago
walk to entry nav point, then walk to your seat
Closed
6 years ago
Get on train, get off, walk to end point and leave without a fuss
Closed
6 years ago
Create a commuter on a random platform - with a random destination
Closed
6 years ago
Get 10 commuters onto a train and off again at the next platform
Closed
6 years ago
Destroy commuters properly - no left over nulls
Closed
6 years ago
When the train has stopped, doors have opened, tell everyone in the 'disembarking' list that they can leave - with an incremental delay? Probably not required due to random seating
Closed
6 years ago
When next platform is determined by the train - pool the passengers for matching destination indexes
Closed
6 years ago
Switch to WAIT...
Closed
6 years ago
wait until target train / carriage tells you it's ok to board
Closed
6 years ago
set target train carriage based on queue location
Closed
6 years ago
Make a commuter visit everything in one station - check route logic works - all stairs, all loading positions etc
Closed
6 years ago
Add a commuter to the start station
Closed
6 years ago
add seats to carriage prefab
Closed
6 years ago
Depending on the train length, set loading locations on the platforms - places to queue
Closed
6 years ago
Add connecting stairs to platforms
Closed
6 years ago
Define train states - get doors opening properly when stopping at station
Closed
6 years ago
Fix opposing platform rotation
Closed
6 years ago
add opposite platforms
Closed
6 years ago
On the return journey, stop your LAST carriage at the station node
Closed
6 years ago
Move Train model over from other Unity scene
Closed
6 years ago
Get proper train prefabs moving on the lines
Closed
6 years ago
Bezier handle weighting - leap rotation mix between previous and next points
Closed
6 years ago
Bezier handle weighting - leap rotation mix between previous and next points
Closed
6 years ago
Check BucketBrigade code for Handles... O_O
Closed
6 years ago
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