Dave Buchhofer's repositories
geometry-processing-js
A fast, general-purpose framework for geometry processing on the web.
three-gltf-extensions
Unofficial Three.js glTF loader/exporter plugins
3d-tiles
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
basis_universal
Basis Universal GPU Texture Codec
Cake.HockeyApp
This Addin for the Cake allows you to upload your package to HockeyApp.
Cake.XCode
Cake Build addon for XCode and CocoaPods.
dito.ts
Javascript oriented bounding box construction using the DiTO algorithm from "Fast Computation of Tight-Fitting Oriented Bounding Boxes" of the book "Game Engine Gems 2"
geo-center
Centers vertices around a point.
geometry-central
Applied 3D geometry in C++, with a focus on surface meshes.
github-pages-gallery
A zero dollar solution to host your photo/video gallery online using Github pages and GitHub Actions. No coding necessary.
glTF
glTF – Runtime 3D Asset Delivery
glTF-Transform
glTF 2.0 SDK for JavaScript, TypeScript, and Node.js.
graphql-combine-query
combine multiple graphql queries or mutations into a single one
hackathon-starter
A boilerplate for Node.js web applications
node-readlines
Read large text files line by line (synchronous) for Node.js
seurat
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
superframe
:package: A super collection of A-Frame components.
three-gltf-viewer
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
three-mesh-bvh
A BVH implementation to speed up raycasting against three.js meshes.
three-ts-types
TS type library for the popular webgl library threejs
three.js
JavaScript 3D library.
three.js-helpers
three.js helpers and useful classes
uxofvr.com
A list of resources about the UI/UX considerations for VR.
vscode-cake-runner
Cake Runner https://marketplace.visualstudio.com/items?itemName=wk-j.cake-runner
webgl-fundamentals
WebGL lessons that start with the basics