Jiajia Fan (dawnfan)

dawnfan

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Location:ShanghaiTech University

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Jiajia Fan's starred repositories

Open3D

Open3D: A Modern Library for 3D Data Processing

Language:C++License:NOASSERTIONStargazers:11328Issues:197Issues:3865

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:10285Issues:404Issues:723

glm

OpenGL Mathematics (GLM)

Language:C++License:NOASSERTIONStargazers:9195Issues:271Issues:752

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

dive-into-llms

《动手学大模型Dive into LLMs》系列编程实践教程

crest

A class-leading water system implemented in Unity

ucasthesis

LaTeX Thesis Template for the University of Chinese Academy of Sciences

BoatAttack

Demo Project using the Universal RP from Unity3D

Language:C#License:NOASSERTIONStargazers:2544Issues:102Issues:116

course22

The fast.ai course notebooks

Language:Jupyter NotebookStargazers:2446Issues:50Issues:72

ozz-animation

Open source c++ skeletal animation library and toolset

Language:C++License:NOASSERTIONStargazers:2428Issues:98Issues:118

MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

Language:C++License:Apache-2.0Stargazers:1848Issues:90Issues:432

CppCon2020

Slides and other materials from CppCon 2020

hextile-demo

demonstrates hex-tiling

Language:C++License:MITStargazers:966Issues:15Issues:2

AsciiFBXExporterForUnity

A tool to export any Unity GameObject into a FBX ASCII format

Language:C#License:NOASSERTIONStargazers:803Issues:61Issues:43

neural-blend-shapes

An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]

Language:PythonLicense:NOASSERTIONStargazers:645Issues:22Issues:32

Realistic-Real-Time-Grass-Rendering-With-Unity

Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee

Language:C#License:MITStargazers:586Issues:36Issues:2

gl_occlusion_culling

OpenGL sample for shader-based occlusion culling

Language:C++License:Apache-2.0Stargazers:528Issues:32Issues:2

spherical-harmonics

Spherical harmonics library

Language:C++License:Apache-2.0Stargazers:509Issues:21Issues:0

vkhr

Real-Time Hybrid Hair Rendering using Vulkan™

Language:C++License:MITStargazers:444Issues:23Issues:53
Language:C++License:NOASSERTIONStargazers:356Issues:29Issues:5

GPUZen

contains the source code accompanying the book GPU Zen.

Language:CStargazers:260Issues:17Issues:0

Test_ShaderGraphBlog

Example Project to demonstrate Vertex Animation Shaders using Shader Graph.

License:Apache-2.0Stargazers:207Issues:17Issues:0

poisson-disk-generator

Poisson disk points generator in C++ in a single file

Language:C++License:MITStargazers:173Issues:8Issues:6

xbrzscale

Image upscaling commandline tool using xBRZ algorithm

Language:C++License:GPL-3.0Stargazers:99Issues:12Issues:10

DiscreteElasticRods

hair simulation demo

Language:C++License:MITStargazers:77Issues:10Issues:4

ShaderLib

shaderlab lib~

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Real-Time-Grass-Rendering

Real time grass simulation using Vulkan

Language:C++Stargazers:7Issues:1Issues:0