Jiajia Fan's starred repositories
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
dive-into-llms
《动手学大模型Dive into LLMs》系列编程实践教程
ucasthesis
LaTeX Thesis Template for the University of Chinese Academy of Sciences
BoatAttack
Demo Project using the Universal RP from Unity3D
ozz-animation
Open source c++ skeletal animation library and toolset
CppCon2020
Slides and other materials from CppCon 2020
hextile-demo
demonstrates hex-tiling
AsciiFBXExporterForUnity
A tool to export any Unity GameObject into a FBX ASCII format
neural-blend-shapes
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
spherical-harmonics
Spherical harmonics library
Test_ShaderGraphBlog
Example Project to demonstrate Vertex Animation Shaders using Shader Graph.
poisson-disk-generator
Poisson disk points generator in C++ in a single file
DiscreteElasticRods
hair simulation demo
Real-Time-Grass-Rendering
Real time grass simulation using Vulkan