moveTo100_100: {
actor: 'cube', // default actor | optional
type: 'linear', // type
absolute: { x: 100, y: 100 },
// OR
relative: { x: 5, y: 5 },
delay: '1s'
}
moveSequence: [
'cube@moveTo100_100',
{actor: 'cube', x: 0, y: 0}
]
nearMove: [[
'cube@moveTo100_100',
'ball@moveTo100_100'
]]