David Lin's repositories
futabavfd8
Arduino Code and Library for Futaba 5x7 dot matrix VFD (Vacuum Fluorescent Display)
awesome-devenv
My curated list of awesome tools and libraries for work
bad-apple-vfd
Play Bad Apple on Dot Matrix Vacuum Fluorescent Displays
bevy
A refreshingly simple data-driven game engine built in Rust
cargo-rustc-ndk
Cargo subcommand to build android target with NDK
D3D12GLTFViewer
A simple GLTF viewer with D3D12 renderer
davll.github.io
Personal Site
echo-server-rs
Echo Server written in Rust
freebsd-src
FreeBSD src tree (read-only mirror)
mopa-revised
MOPA: My Own Personal Any. A macro to implement all the `Any` methods on your own trait.
pico-explorer
Pure C libraries and examples for Pimoroni Pico Explorer
pimoroni-pico
Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
practical-algorithms
Algorithms, Data Structures, and Programming Competition
Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
sdl-vkcube
SDL2 port of Khronos Vulkan Cube Demo
sdl2-examples
Examples for getting started with SDL2, for over 12 different programming languages
sdl2-manpage
Man-pages created by hands following online API document at https://wiki.libsdl.org/CategoryAPI.
StyleTransfer.jl
Neural Style Transfer for Julia
vectormath
Simple Vector Math Library for 3D Computer Graphics