Dave Kennedy (davepkennedy)

davepkennedy

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Location:London

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Dave Kennedy's repositories

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Quake

This is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.

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Quake-2

Quake2! With a port to OSX.

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waggle

Small Win32 OpenGL framework

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.vim

My .vim dotfiles and configurations.

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antons_gl_tut

This, but different: https://github.com/capnramses/antons_opengl_tutorials_book

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bucket_processor

Process images into thumbnails

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bull

BULL - Bean Utils Library

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dave.kennedyis.me

Static site source

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davepkennedy-site

GitHub repository for AWS CodeStar HTML static website davepkennedy-si.

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DOOM-3-BFG

Doom 3 BFG Edition

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game

Jake the Fake Cake Snake who Bakes by the Lake of Hate

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graphly

Simplify the management of lots of bits of linked information in a graph

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map_agent

Navigates the Reindeer Maze

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Notes

An app which manages notes

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publisher

Publish my site to s3 static hosting

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python-service

GitHub repository for AWS CodeStar Python web service python-service.

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ray_tracer_challenge_python

Jamis Buck's Ray Tracer Challenge in Python

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rust

Empowering everyone to build reliable and efficient software.

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sb6code

Source code for OpenGL SupeBible 6th Edition examples

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service-templates

Templates that could be used to create a simple web service

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spring-booter

POC about creating a service with no fuss

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styx

Programmable, asynchronous, event-based reverse proxy for JVM.

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vertx-reload

Reloading verticles/handlers to allow resetting config/feature flags used when setting up routes etc

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vulkan-tutorial

Tweaked version of Alexander Overvoorde's tutorial

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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