Dave Pagurek's repositories
StrokeStrip
Joint parameterization and fitting of stroke clusters
p5.Framebuffer
A library for efficiently drawing to a texture in p5 WebGL mode.
glsl-autodiff
Tired of doing math to get normals in your vertex shader? Same.
horse-drawings
I asked a bunch of people to draw horses without references. These are the horses.
p5.buildGeometry
Create a reusable p5.Geometry using the 3D primitives you're familiar with from p5!
p5.filterRenderer
A library for p5.js WebGL mode to draw with depth blur and shadows.
music-analysis
Graphing some of my music listening habits
jalgorithm
A Jalgorithm for Japplying Jeans to Jobjects
how-to-draw-a-line
A talk on making interesting lines with the computer
file-fantasy
Version control for HUMANS. Make sense of all the copies of copies of files on your desktop!
alpha-shape
Any dimensional alpha shapes
bean-there-done-that
Turn any landmark into a Cloud Gate
bialect
A little word game
davepagurek.com
The content for my website
freehand-face-control
Picking blend shapes based on sketched lines
glsl-parser
A GLSL ES 1.0 and 3.0 parser that can preserve whitespace and comments
google-docs-to-markdown
A minimal webapp for converting Google Docs to Markdown
MAT
Medial Axis Transform - Library
p5.js-website
p5.js website built using Node.js, Grunt, YAML and Assemble
shader-builder
A shader graph library to enable p5 shader plugins
shader-park-core
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
yucombinator.github.io
My website