Dave Pagurek's repositories
StrokeStrip
Joint parameterization and fitting of stroke clusters
p5.Framebuffer
A library for efficiently drawing to a texture in p5 WebGL mode.
glsl-autodiff
Tired of doing math to get normals in your vertex shader? Same.
horse-drawings
I asked a bunch of people to draw horses without references. These are the horses.
p5.buildGeometry
Create a reusable p5.Geometry using the 3D primitives you're familiar with from p5!
p5.filterRenderer
A library for p5.js WebGL mode to draw with depth blur and shadows.
music-analysis
Graphing some of my music listening habits
StrokeAggregatorLabeller
Labeller for StrokeAggregator input data
jalgorithm
A Jalgorithm for Japplying Jeans to Jobjects
how-to-draw-a-line
A talk on making interesting lines with the computer
real-actual-magic
A talk about film, greenscreens, and Mary Poppins
file-fantasy
Version control for HUMANS. Make sense of all the copies of copies of files on your desktop!
bean-there-done-that
Turn any landmark into a Cloud Gate
davepagurek.com
The content for my website
fib
the fibonacci only you would give me
freehand-face-control
Picking blend shapes based on sketched lines
glsl-parser
A GLSL ES 1.0 and 3.0 parser that can preserve whitespace and comments
google-docs-to-markdown
A minimal webapp for converting Google Docs to Markdown
MAT
Medial Axis Transform - Library
p5.js
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
p5.js-website
p5.js website built using Node.js, Grunt, YAML and Assemble
shader-builder
A shader graph library to enable p5 shader plugins
shader-park-core
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
yucombinator.github.io
My website