datacute / ArduinoMenu

AVR generic menu/interactivity system

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ArduinoMenu

AVR generic menu/interactivity system

License: CC BY-NC-SA 4.0 Build Status

Features

  • Wide variety of input/output devices supported.
  • Low memory usage, strings and options list stored to PROGMEM
  • Easy to define menus.
  • Minimalistic user code base.
  • Field to edit values hooked to existing program variables.
  • Fields can edit variables of any type.
  • Reflexive fields, showing variable changes (experimental).
  • Numerical field edit and range validation.
  • User functions called on regular options or field edit.
  • Attachable functions to menu enter (experimental).
  • Customizable (colors and cursors).
  • Able to work over Serial stream for regular or debug mode.
  • modularity, support for different devices in separate include files.

IMAGE ALT TEXT IMAGE ALT TEXT

IO devices

Output devices

Serial https://www.arduino.cc/en/Reference/Serial

Standard arduino LCD library https://www.arduino.cc/en/Reference/LiquidCrystal

F Malpartida's LCDs (ex: i2c LCD) https://bitbucket.org/fmalpartida/new-liquidcrystal/wiki/Home

Adafruit's GFX devices https://github.com/adafruit/Adafruit-GFX-Library

UTFT devices http://www.rinkydinkelectronics.com/library.php?id=51

U8glib devices https://github.com/olikraus/U8glib_Arduino

Input devices

Serial https://www.arduino.cc/en/Reference/Serial

quadEncoder - Generic encoder using PCINT

Buttons - simple digital keyboard

Generic keyboard (no PCINT) - configurable for digital or analog keyboards

ClickEncoder https://github.com/0xPIT/encoder

Menu definition example

example of menu definition (c++ macros)

//a submenu
MENU(ledMenu,"LED on pin 13",
	OP("LED On",ledOn),
	OP("LED Off",ledOff)
);

//field value toggle on click
TOGGLE(targetVar,trigModes,"Mode: ",
	VALUE("None",trigPoint::None),
	VALUE("On rise",trigPoint::onRise),
	VALUE("On fall",trigPoint::onFall),
	VALUE("Both",trigPoint::isIn)
);

//field value enter edit on click, rotate to change, click to end edit
SELECT(selTest,selMenu,"Select",
  VALUE("Zero",0),
  VALUE("One",1),
  VALUE("Two",2)
);

//field value, click to browse, click to choose
CHOOSE(adc_prescale,sample_clock,"Sample clock",
	VALUE("/128",avrADC::clk_128,setADCClk),
	VALUE("/64",avrADC::clk_64,setADCClk),
	VALUE("/32",avrADC::clk_32,setADCClk),
	VALUE("/16",avrADC::clk_16,setADCClk),
	VALUE("/8",avrADC::clk_8,setADCClk),
	VALUE("/4",avrADC::clk_4,setADCClk),
	VALUE("/2",avrADC::clk_2,setADCClk)
);

//the main menu...
//Fields are numeric and show selected value. click to start change, click to fine tune, click to end
MENU(mainMenu,"Main menu",
	FIELD(frequency,"Freq","Hz",0,16000000,100,1,updateFreq),
	FIELD(dutty,"Duty","%",0,100,1,0,updateDutty),
	OP("Handler test",completeHandlerTest),
	SUBMENU(ledMenu),
	SUBMENU(trigModes),
	SUBMENU(selMenu),
	SUBMENU(sample_clock)
);

syntax

Option

OP(name,function)

Menu option, call user function on click

name: string to be shown as menu option prompt

function: to be called on click

Numeric field

FIELD(variable,name,units,min,max,step,tune,function)

Holding and changing numeric values

variable: holding the value (must be numeric or support comparison oprators)

name: to use as prompt

units: to be shown after value

min,max: defining numeric value range

step: increment/decrement when adjusting value

tune: value to increment/decrement when fine tunning the value

function: called on every value change

Field value

VALUE(text,value [,action] )

holding possible FIELD values

text: to be used as prompt

value: to be passed when selected

action: optional function to be called on activation

Toggle field value

TOGGLE(variable,id,name,
	VALUE(...),
	...,
	VALUE(...)
)

Holding a value and a list of possible values to toggle on click. This is ideal for On/Off Yes/No and other small list of values

variable: holding the value

id: of this element to be used with SUBMENU

name: to be used as prompt

Select field value

SELECT(variable,id,name,
	VALUE(...),
	...,
	VALUE(...)
)

define a value from a list of possibilities click to enter edit mode rotate to choose value click to exit edit mode

variable: holding the value

id: of this element to be used with SUBMENU

name: to be used as prompt

Choose field value

CHOOSE(variable,id,name,
	VALUE(...),
	...,
	VALUE(...)
)

Holding a value and a list of possible values to select as a submenu. This is ideal for longer lists of values.

variable: holding the value

id: of this element to be used with SUBMENU

name: to be used as prompt

Submenu

SUBMENU(id)

link in a submenu as option of the current one

id: of element to be used as a submenu, can be a menu, toggle, select or choose

Menu

MENU(id,name,
	...
	OP(...),
	FIELD(...),
	SUBMENU(...),
	...
)

define menu structure

id: this menu id

name: menu name to use as submenu title

Saving RAM

By default PROGMEM is used on platforms where it is available.

Include files

chainStream.h - join multiple input stream to be used as one, this is used to join quadEncoder stream with a keyboard (encoder button).

ClickEncoderStream.h - using alternative encoder https://github.com/0xPIT/encoder

genericKeyboard.h - make a custom keyboard by providing a reader function.

keyStream.h - simple digital keyboard driver doing digitalRead of pins. this driver can miss clicks on heavy load.

macros.h - macro definitions to help building complex menu structure (included by menu.h)

menuFields.h - allows the menu system to alter/monitor your variables, this file defines the behavior of FIELD, TOGGLE, SELECT and CHOOSE.

menuGFX.h - use an Adafruit-GFX-Library compatible screen https://learn.adafruit.com/adafruit-gfx-graphics-library

menu.h - basic menu functionality

menuLCD.h - use the standard arduino LiquidCrystal screen https://www.arduino.cc/en/Tutorial/HelloWorld

menuLCDs.h - use alternative LCD`s https://bitbucket.org/fmalpartida/new-liquidcrystal/wiki/schematics#!hardware-configurations-and-initialization

menuPrint.h - output to Serial stream numbering options for quick access

menuU8G.h - use a U8Glib compatible screen https://github.com/olikraus/u8glib/wiki/device

menuUTFT.h - use UTFT compatible screen http://www.rinkydinkelectronics.com/library.php?id=51

menuUTouch.h - touch screen input http://henningkarlsen.com/electronics/library.php?id=56

quadEncoder.h - basic quad-encoder driver using pin change interrupt. Button should be added as a keyboard.

History

2.4

  • new field type SELECT
  • reflexivity, field reflect external changes to values
  • store field strings to progmem
  • PROGMEM usage is optional, #define USEPGM

2.3

  • action functions now need to return bool (only affects menus)

false = continue menu

true = exit menu

  • Support for U8GLib screens
  • alternative use ClickEncoder
  • using flash memory to store menu strings and lists (PROGMEM)

2.0

  • non-blocking menu main cycle
  • Menufields as menu prompts with associated value values can be: numeric withing range list of values toggled on click (for small lists) list of values selected as submenu (for longer lists)
  • PCINT now supports Mega/2560 and possibly others

1.x

  • basic menu functionality

notes

encoder now needs begin() to be called on setup

input is read from generic streams, included simple streams for encoders and keyboards - provided encoder driver uses internal pull-ups and reverse logic

multiple stream packing for input to mix encoder stream with encoder keyboard (usually 1 or 2 keys)

info

more info at

wiki pages, issues or r-site.net

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AVR generic menu/interactivity system


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