Image Super-Resolution for anime-style-art using Deep Convolutional Neural Networks: https://github.com/nagadomi/waifu2x https://github.com/WL-Amigo/waifu2x-converter-cpp http://www.reddit.com/r/anime/comments/3b0mqs/found_this_waifu2x_an_amazing_neural_networkbased/ http://imgur.com/a/jnXxA http://postimg.org/image/fazmpecip/ and http://postimg.org/image/xd4uhuhpr/full/
Multiplayer NES through the magic of WebSockets and Go: https://github.com/olahol/melody-jsnes
Material Design with Vaadin: https://github.com/vaadin/gwt-polymer-elements
Open source hardware sensors: http://www.mysensors.org/
Packr: http://www.badlogicgames.com/wordpress/?p=3428 https://github.com/libgdx/packr
Elastic-tabstops: http://nickgravgaard.com/elastic-tabstops/
Video frame interpolation: http://www.svp-team.com/wiki/Watching_anime
SuperMarI/O: MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World. https://www.youtube.com/watch?v=qv6UVOQ0F44 Source Code: http://pastebin.com/ZZmSNaHX http://www.twitch.tv/sockfolder
Pebble Time Watchface generator: http://www.watchface-generator.de/v3/#background
GCM Network Manager: https://developers.google.com/android/reference/com/google/android/gms/gcm/GcmNetworkManager
Java theory and practice: Building a better HashMap How ConcurrentHashMap offers higher concurrency without compromising thread safety http://www.ibm.com/developerworks/java/library/j-jtp08223/index.html
Game loops: http://www.koonsolo.com/news/dewitters-gameloop/ https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence http://lspiroengine.com/?p=378 http://www.learn-cocos2d.com/2013/10/game-engine-multiply-delta-time-or-not/ http://www.uni-kassel.de/eecs/fileadmin/datas/fb16/Fachgebiete/PLM/Dokumente/Master_Bachelor_Diplom/masterarbeit.pdf
Pathfinding: http://blog.xavierguzman.com/easy-pathfinding-in-your-libgdx-game/ http://www.cokeandcode.com/main/tutorials/path-finding/ http://gamepopper.co.uk/academic-projects/2014-2/a-pathfinding-libgdx/ http://stackoverflow.com/questions/14087513/ai-agent-movement-picking-movement-angle?rq=1
Android External Storage: http://www.androidpolice.com/2014/02/17/external-blues-google-has-brought-big-changes-to-sd-cards-in-kitkat-and-even-samsung-may-be-implementing-them/ http://www.androidpolice.com/2014/04/18/interview-koushik-koush-dutta-on-leaving-cyanogen-inc-and-his-return-to-clockworkmod/
OnePlus One DIY backcover: https://oneplus.net/blog/2015/03/diy-custom-oneplus-one-back-covers/
Introduction to Neural Networks Course http://www.heatonresearch.com/wiki/Introduction_to_Neural_Networks_Course
Grey market Steam keys / How to get every game on STEAM for free: http://www.gamasutra.com/blogs/LeszekLisowski/20141001/226840/How_to_get_every_game_on_STEAM_for_free.php http://www.polygon.com/2015/2/9/8006693/the-truth-behind-those-mysteriously-cheap-gray-market-game-codes
Adventure game design: http://www.badlogicgames.com/forum/viewtopic.php?f=16&t=15132#p68827
Well programmed open source Android Apps: http://www.reddit.com/r/androiddev/comments/3av6ht/example_of_a_very_well_programmed_open_source_app/
Android App Clinic / Android UI/UX Check: http://www.cyrilmottier.com/2015/05/14/the-android-clock-app-clinic/
Libgdx pixelating filter: http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=19133
Deserialize JSON with Jackson into Polymorphic Types - A Complete Example: http://programmerbruce.blogspot.de/2011/05/deserialize-json-with-jackson-into.html
MS-DOS Games and Widescreen: http://www.gamasutra.com/blogs/FelipePepe/20150423/241730/No_MSDOS_games_werent_widescreen_Tips_on_correcting_aspect_ratio.php
10 Things about indie game making: http://gamasutra.com/blogs/KeeWonHong/20150306/238239/10_things_I_thought_about_making_indie_games_until_I_tried_it.php
Windows 7 download speed bug: https://www.duckware.com/blog/how-windows-is-killing-internet-download-speeds/index.html
My Youtube playlist: https://www.youtube.com/playlist?list=PLkw7VqsR_f7Nk5nv04LmYwStRmrzL4ttM
UDK Realtime AntarcticTime: http://vimeo.com/83641521
http://www.ti.com/ww/en/wireless_connectivity/sensortag2015/index.html
Source Filmmaker assets: https://sfmlab.com/
uClassify: https://uclassify.com/browse/uclassify/text-language?input=Text
Thimbleweedpark game dev blog (Ron Gilbert): http://blog.thimbleweedpark.com/
Some not so random placeholder text.
$ cd your_repo_root/repo_name
$ git fetch origin
$ git checkout gh-pages
More placeholder.
1kg lollypop: https://www.sweets-online.com/lutscher/lutscher-vielfalt/riesen-lutscher-cool-fat-pop-mega-lolly-pop-1-kg/a-143029/
What the commit: http://whatthecommit.com/
Instacode: http://instacod.es/
Pokemon fusion: http://pokemon.alexonsager.net/
No words: http://109645790437692847650.com/
Broken door meme: http://www.buzzfeed.com/alanwhite/this-sage-of-a-broken-german-door-that-became-a-wall-of-meme#.jpOr9EaqE
TI5 Price Tracker: http://dota2.prizetrac.kr/international2015
/dev/null as a service: https://devnull-as-a-service.com/code/
Sourcecode in movies: http://moviecode.tumblr.com/page/3
Color game: http://game.ioxapp.com/color/#
Sphero(Star Wars BB-8): http://www.sphero.com/