Dario Seyb's starred repositories

SVGnest

An open source vector nesting tool

Language:JavaScriptLicense:MITStargazers:2238Issues:0Issues:0

WebMCam

Capture frames in real-time and save them as WebM.

Language:C#License:GPL-3.0Stargazers:283Issues:0Issues:0

tinyrenderer

A brief computer graphics / rendering course

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fckwhtspp

Redirect to Telegram.me

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nanosvg

Simple stupid SVG parser

Language:CLicense:ZlibStargazers:1641Issues:0Issues:0
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VisiCut

A userfriendly tool to prepare, save and send Jobs to Lasercutters

Language:JavaLicense:NOASSERTIONStargazers:226Issues:0Issues:0

tantalum

WebGL 2D Light Transport

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apitest

Simple comparison framework for APIs

Language:CLicense:NOASSERTIONStargazers:321Issues:0Issues:0

x64asm

x86-64 assembler library

Language:C++License:Apache-2.0Stargazers:465Issues:0Issues:0

Cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

Language:C++License:NOASSERTIONStargazers:5275Issues:0Issues:0

Papaya

A GPU-powered image editor (in the making)

Language:C++License:MITStargazers:373Issues:0Issues:0

nanort

NanoRT, single header only modern ray tracing kernel.

Language:C++License:MITStargazers:1052Issues:0Issues:0

shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

Language:C++License:NOASSERTIONStargazers:1780Issues:0Issues:0

insituc

x86/x64 JIT compiler for math string expressions written in C++. Parser is Boost.Spirit X3. AST transformations: partial derivation, constant folding.

Language:C++Stargazers:44Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:57266Issues:0Issues:0

spirv-tools

Python API and tools for manipulating and optimizing SPIR-V

Language:PythonLicense:MITStargazers:22Issues:0Issues:0

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Language:C++License:NOASSERTIONStargazers:2893Issues:0Issues:0

tungsten

High performance physically based renderer in C++11

Language:C++License:NOASSERTIONStargazers:1696Issues:0Issues:0

otherside

A VM running SPIR-V code

Language:C++License:MITStargazers:57Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4848Issues:0Issues:0

ultraviolet

The Ultraviolet Framework is a .NET game development framework written in C#.

Language:C#License:MITStargazers:538Issues:0Issues:0

acid-rt

Oculus Rift Ray Tracer

Language:CStargazers:10Issues:0Issues:0

2MGFXGuiConverter

A frontend for 2MGFX (MonoGame Shader Converter)

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Spriter2Unity

Tool for converting SCML files into Unity prefabs and animations.

Language:C#Stargazers:44Issues:0Issues:0

you-don-t-wanna-play-the-turtle

A 2D jousting game in which you really don't want to play the turtle.

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galacticum

Galacticum is a space game written in Java (LibGDX)

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zaphod

A CPU Raytracer

Language:C++Stargazers:27Issues:0Issues:0