Giters
darvin
/
XenaRogue
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
Watchers:
2
Issues:
74
Forks:
darvin/XenaRogue Issues
scripting system
Updated
12 years ago
Comments count
1
make items equipable
Updated
12 years ago
add crafting system
Updated
12 years ago
add inventory and some interface
Updated
12 years ago
add map storage and map transitions
Updated
12 years ago
add random items
Updated
12 years ago
tiles of any size
Updated
12 years ago
Ncurses interface ! :)
Updated
12 years ago
clean up hacks introduced for video demo
Updated
12 years ago
make panzoomlayer follow local player
Updated
12 years ago
Find syllables tables for creature names and items names
Closed
12 years ago
Comments count
1
Items and creatures generation
Closed
12 years ago
External map storing on app engine /go ?
Closed
12 years ago
retrieve content from http://diggr.name/
Closed
12 years ago
some hack to draw colored symbols instead of sprites sometimes
Closed
12 years ago
find open 16x16 font
Closed
12 years ago
Comments count
1
make find path more efficient
Updated
12 years ago
record video presentation
Closed
12 years ago
make skeletons chase their prey
Closed
12 years ago
(maybe) quake style console
Closed
12 years ago
(maybe) add pools and lava
Closed
12 years ago
user moves on map change
Closed
12 years ago
visualize users rallypoint
Closed
12 years ago
make method showOverlayOnTileOnCoords:(Coords)coords withFrameName:(NSString*) framename seconds:(float) seconds
Closed
12 years ago
sprites jumps
Closed
12 years ago
add monsters
Closed
12 years ago
make downstairs generate new level
Closed
12 years ago
Make dpad artwork better
Closed
12 years ago
Make walls on map generation
Closed
12 years ago
make sprites unrotable
Closed
12 years ago
make frames for skeleton
Closed
12 years ago
Extract tiles from angband tile set
Closed
12 years ago
Make camera stick to player
Updated
12 years ago
ceccular automata implementation for map generation
Updated
12 years ago
Comments count
1
Fix non-16 pt sprite positioning on map
Closed
12 years ago
passable caching
Closed
12 years ago
h caching when passable caching happens
Closed
12 years ago
Path finding
Closed
12 years ago
Move directive of creature should just change rally point for creature
Closed
12 years ago
Working ispassable on map
Closed
12 years ago
Fantasy - looking readable hash for integers
Updated
12 years ago
Comments count
1
Game menu
Updated
12 years ago
Time and tick system
Updated
12 years ago
Directive should have target, target should have DirectiveStack
Updated
12 years ago
Some unique game technique
Updated
12 years ago
Comments count
1
Finite state automate in creature
Updated
12 years ago
Move coords and gmeobjectid from nsvalue+* files
Updated
12 years ago
Replace ugly array #defines for less ugly new objective c array literals
Updated
12 years ago
setFrameNameForSprite method in MapLayer
Closed
12 years ago
anybody should move with same speed on n and nw
Updated
12 years ago
Previous
Next