darklost / moon

A cross-platform,lightweight,scalable game server framework written in C++, and support Lua Script

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Current building status

linux-gcc

linux-clang

macos-clang

windows-vs2019

Moon

Moon is a lightweight online game server framework implement with actor model. One thread may have 1-N luaVM, they use message queue communication. There are many features for game server development:

  • Less core code, easy to learn
  • Cross-platform (Windows, Linux, MacOS)
  • Optimized networking
    • tcp
    • websockets
    • http
  • Lua coroutine based asynchronous
    • coroutine-socket
    • timer
    • inter luaVM communication
    • inter cluster(process) communication
    • redis/mysql/pgsql driver
  • High performance and optimized Lua Json library
  • Lua protobuf library
  • Lua filesystem

OverView

image

Community

  • Gitter

  • QQ group: 543833695

Documents

https://github.com/sniper00/moon/wiki

Dependencies

Quick Start

Download Pre-Built Binaries

https://github.com/sniper00/moon/releases

# run echo server
./moon example/helloworld.lua
# another terminal run client(coroutine socket writed)
./moon example/helloworld_client.lua
# input any string

Manual Build

  1. Make sure your compiler(msvc2019, gcc 9.3+, clang 9.0+) support for C++17 or Install C++17 Compiler.

  2. Moon uses premake5 to build platform specific projects. Download it and make sure it's available on your path.

  3. Clone source code

    git clone https://github.com/sniper00/moon.git
  1. Build

    • windows run build.bat
    • linux:
          chmod +x build.sh
          chmod +x premake5
          ./build.sh

    If failed,See detail steps

Demo

Friend Open Source

NoahGameFrame

  • Author: ketoo
  • GitHub: https://github.com/ketoo/NoahGameFrame
  • Description: A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG ), which plan to support C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client access.

About

A cross-platform,lightweight,scalable game server framework written in C++, and support Lua Script

License:MIT License


Languages

Language:C++ 75.8%Language:C 20.4%Language:Lua 3.8%Language:CMake 0.1%Language:HTML 0.0%Language:Batchfile 0.0%Language:Shell 0.0%