Ture - Demo
Ture is a collection of algorithms and data structures written in TypeScript for fun and profit.
WTF does Ture mean? Essentially, it's a famous sicilian personal name, but it's contained in the word strucTUREs and remembers Alan Turing as well, so why not.
Beware that some algorithms and data structure aren't really optimized for production use, so please take this into account before depending on this package. At the moment I'm using it on personal small projects, especially small video game demos.
For instance the KdTree (a 2d tree implementation actually) and its operation are ready for production use and guaranteed to run on logarithmic time in the typical case (nearest), while some other algorithms on graphs are in the works and may need some testing.
- KdTree (2d tree implementation)
range
andnearest
operations- nearest operation runs in logarithimic time in the typical case, worst case O(n)
- range worst case R + sqrt(n), where R is the number of points returned that are in range
- Test cases and examples (found in the
/examples
folder) to get started
Simply npm install ture --save
.
Then use it like in the following example:
import {
KdTree,
Point2D
} from "ture";
// contains
const tree: KdTree = new KdTree();
tree.insert(new Point2D(0.7, 0.2));
tree.insert(new Point2D(0.5, 0.4));
tree.insert(new Point2D(0.2, 0.3));
tree.insert(new Point2D(0.4, 0.7));
tree.insert(new Point2D(0.9, 0.6));
tree.contains(new Point2D(0.4, 0.7)); // true
tree.contains(new Point2D(0.3, 0.7)); // false
// range
const tree: KdTree = new KdTree();
tree.insert(new Point2D(0.1, 0.4));
tree.insert(new Point2D(0.6, 0.5));
const points = tree.range(new Rect(0.4, 0.3, 0.8, 0.6));
console.log(points.length); // 1
console.log(points[0]); // (0.6, 0.5)
// nearest
const tree: KdTree = new KdTree();
tree.insert(new Point2D(0.206107, 0.095492)); // A
tree.insert(new Point2D(0.975528, 0.654508)); // B
tree.insert(new Point2D(0.024472, 0.345492)); // C
tree.insert(new Point2D(0.793893, 0.095492)); // D
tree.insert(new Point2D(0.793893, 0.904508)); // E
tree.insert(new Point2D(0.975528, 0.345492)); // F
tree.insert(new Point2D(0.206107, 0.904508)); // G
tree.insert(new Point2D(0.500000, 0.000000)); // H
tree.insert(new Point2D(0.024472, 0.654508)); // I
tree.insert(new Point2D(0.500000, 1.000000)); // L
const nearestPoint = tree.nearest(new Point2D(0.81, 0.30));
console.log(nearestPoint); // (0.975528, 0.345492)
or
import {
Graph,
} from "ture";
const graph: Graph = createGraph([
'1337',
'1338',
'1339',
]);
graph.addEdge('1337', '1338');
Some of the data structures are ported from Java from the wonderful book "Algorithms, 4th Edition by Robert Sedgewick and Kevin Wayne".
This project is licensed under the terms of the MIT license.