danieltalsky / inform-7-at-play

Inform 7 with illustrative examples of play

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Inform 7 At Play

Inform 7 with illustrative examples of play

Build rich worlds using natural language, as easy as:

The Beautiful Breezeway is a room.  

The description of the beautiful breezeway is 
"This is the fanciest breezeway you've ever been in.  
It's just a place to take off your boots, but the 
coat hooks are made of filigreed platinum and the
shoehorns are made of solid gold, which hardly seems
practical.".

There is a shiny apple in the Beautiful Breezeway.
It is edible.

Makes:

Beautiful Breezeway
This is the fanciest breezeway you've ever been in.
It's just a place to take off your boots, but the coat hooks are made of filigreed platinum and the shoehorns are made of solid gold, which hardly seems practical.

There is a shiny apple here.

>eat apple
(first taking the shiny apple)
You eat the shiny apple. Not bad.

The real world is a place, and has several places inside it. You can have your imaginary world follow the time-honored tradition of making rooms people can walk in compass directions to get to.

Things fill the real world and your world should probably have them.

(About 50% done)

Let people unbend paperclips, ring bells, ride horses, and flip coins.

(About 20% done)

Heck is other people.

How to do some fancy setup to polish your world and make it unique.

(Not yet started.)

Sometimes Inform doesn't understand what you're trying to tell it to do. Here's how you can avoid or figure out some common problems.

(Not yet started)

Don't even bother reading this until you run into a problem with naming people, places, or things.

What is Inform 7? Who are you? How do you do any of this? What are you talking about?

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Inform 7 with illustrative examples of play