Daniel Li's repositories
ChangeScribe-update
Executable ChangeScribe base on Eclipse
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Administrative-divisions-of-China
中华人民共和国行政区划:省级(省份)、 地级(城市)、 县级(区县)、 乡级(乡镇街道)、 村级(村委会居委会) ,中国省市区镇村二级三级四级五级联动地址数据。
assignment
Nanjing University Software Institute Master 1 assignments
Cluster
Clustered shading implementation with bgfx
CoDiSum
Implementation of 'Commit message generation for source code change'.
CommitSummarizer
基于Intellij的ChangeScribe
CPlusPlusThings
C++那些事
danielljc
My GitHub profile
danielljc.github.io
github.io
For-Git-Commit
Git commit learning based on RNN
Forward-Plus-Renderer
GPU-based Forward+ renderer
graduateHR
Graduation design for HR
Graphics
Unity Graphics - Including Scriptable Render Pipeline
GridMateLab
Accompanying source code for GridMate Book
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
leetcode
leetcode
mini3d
3D Software Renderer in 700 Lines !!
mosesdecoder
Moses, the machine translation system
nlg-eval
Evaluation code for various unsupervised automated metrics for Natural Language Generation.
SimpleNES
An NES emulator in C++
stb
stb single-file public domain libraries for C/C++
tools-changedistiller
Mirror of https://bitbucket.org/sealuzh/tools-changedistiller/
topKwithSpark
caulate topK problem with Spark
transformer
A TensorFlow Implementation of the Transformer: Attention Is All You Need
Vulkan
Examples and demos for the new Vulkan API
VulkanSponza
Deferred Vulkan rendering playground using Crytek's Sponza scene