Mais informações podem ser encontradas em VSS-SDK.
global_state.balls(0).pose().x(); // Pos X
global_state.balls(0).pose().y(); // Pos Y
global_state.robots_yellow(i).pose().x(); // Pos X
global_state.robots_yellow(i).pose().y(); // Pos Y
global_state.robots_yellow(i).pose().yaw(); // Rot Z
global_state.robots_blue(i).pose().x(); // Pos X
global_state.robots_blue(i).pose().y(); // Pos Y
global_state.robots_blue(i).pose().yaw(); // Rot Z
global_commands = vss_command::Global_Commands();
global_commands.set_situation(NONE);
global_commands.set_name("Nome_do_time");
global_commands.set_is_team_yellow(true);
for(int i = 0 ; i < 3 ; i++){
vss_command::Robot_Command *robot = global_commands.add_robot_commands();
robot->set_id(i);
robot->set_left_vel(5.0);
robot->set_right_vel(-5.0);
}
global_debug = vss_debug::Global_Debug();
for(int i = 0 ; i < 3 ; i++){
vss_debug::Pose *steps = global_debug.add_step_poses();
steps->set_id(i);
steps->set_x(5.0);
steps->set_y(33.0);
steps->set_yaw(1.0);
}
for(int i = 0 ; i < 3 ; i++){
vss_debug::Pose *finals = global_debug.add_final_poses();
finals->set_id(i);
finals->set_x(6.0);
finals->set_y(22.0);
finals->set_yaw(2.0);
}
void createSocketReceiveState(vss_state::Global_State*, string addr_client_multicast = "tcp://localhost:5555");
void receiveState();
void createSendCommandsTeam1(vss_command::Global_Commands*, string addr_client_simulator_team1 = "tcp://localhost:5556");
void sendCommandTeam1();
void createSendCommandsTeam2(vss_command::Global_Commands*, string addr_client_simulator_team2 = "tcp://localhost:5557");
void sendCommandTeam2();
void createSendDebugTeam1(vss_debug::Global_Debug*, string addr_client_debug_team1 = "tcp://localhost:5558");
void sendDebugTeam1();
void createSendDebugTeam2(vss_debug::Global_Debug*, string addr_client_debug_team2 = "tcp://localhost:5559");
void sendDebugTeam2();
$ git clone --recursive https://github.com/SIRLab/VSS-SampleCpp.git
$ make proto
$ make
$ ./VSS-SampleCpp -c [yellow || blue]
This code is licensed under the GNU GENERAL PUBLIC LICENSE Version 3, of which a textual copy is available at LICENSE.txt.
You are allowed and encouraged to use this software on the IEEE Very Small Size Soccer competitions. If you do, please let us know.