Vu Phuong Hoang's starred repositories
Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
VFX-Essentials
VFX graph workshop in HDRP with samples
FusionWater
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
UnitySkyboxShaders
Custom skybox shaders
NaughtyAttributes
Attribute Extensions for Unity
Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
ShaderGraphVariables
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
awesome-phaser
🎮 A curated list of awesome Phaser libraries, resources and shiny things.
Unity-URP-6D-Lightmap-Smoke
An example of 6D Lightmap texture shading for smoke in Unity URP
Zenject-2019
Dependency Injection Framework for Unity3D
Iridescence
Iridescence shader
URP_ScreenSpacePlanarReflections
Simple example of implementing Screen Space Planar Reflections as a RenderFeature
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
UnityTexture2DArrayImportPipeline
A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
SmartTexture
Unity tool to pack texture channels into a single texture.
BoatAttack
Demo Project using the Universal RP from Unity3D