damjanovicc / Tenkici

Battle City remake on an FPGA

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#Notes

  • Register (representing sprite object)

    • x_coordinate [2B]
    • Y_coordinate [2B]
    • Rotation [1B]
    • Size&En [1B]
    • Pointer [2B] NOTE: MSB - En; LSB - Size;
  • Map memory (representing map object)

    • Z_coordinate [1B]
    • Rotation [1B]
    • Index [2B]

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Battle City remake on an FPGA


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Language:C 29.2%Language:VHDL 28.2%Language:XSLT 18.7%Language:Objective-C 7.0%Language:C++ 6.4%Language:Python 4.7%Language:Assembly 3.2%Language:Verilog 0.9%Language:Scala 0.8%Language:Makefile 0.7%Language:CSS 0.1%Language:Tcl 0.1%Language:CartoCSS 0.0%Language:Batchfile 0.0%