#Notes
-
Register (representing sprite object)
- x_coordinate [2B]
- Y_coordinate [2B]
- Rotation [1B]
- Size&En [1B]
- Pointer [2B] NOTE: MSB - En; LSB - Size;
-
Map memory (representing map object)
- Z_coordinate [1B]
- Rotation [1B]
- Index [2B]
Battle City remake on an FPGA
#Notes
Register (representing sprite object)
Map memory (representing map object)
Battle City remake on an FPGA