Damian (damian-666)

damian-666

Geek Repo

Location:Los Angeles based, but often as possible near warm seas with surfable waves

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Damian's repositories

MonoGame.WpfCore

MonoGame embedded inside a WPF app.

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AvalonLog

A thread-safe and colorful text viewer based on AvalonEdit

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juliapp

.NET Runtime for Julia++

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NeuralSolvers

Neural network based solvers for partial differential equations and inverse problems :milky_way:. Implementation of physics-informed neural networks in pytorch.

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box2d-netstandard

C# port of Box2D - Erin Catto's 2D Physics Engine

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cadide

A PCB CAD designer software

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debugger-libs

Debugger libraries

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delaunator-sharp

Fast Delaunay triangulation of 2D points implemented in C#.

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FFmpegArgs

Generate arguments for ffmpeg executable

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FlatRedBall

Repository for the FlatRedBall Game Engine

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ILGPU

ILGPU JIT Compiler for high-performance .Net GPU programs

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JustSayIt.jl

Software and high-level API for offline, low latency and secure translation of human speech to computer commands or text on Linux, MacOS and Windows

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lily-pad

Real-time two-dimensional fluid dynamics simulations in Processing. Initiated by Dr G D Weymouth:

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lns3d

Compressible Linearized Navier-Stokes Solver

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lols

Performance test: LOLs per second

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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MGUI

UI framework for MonoGame game engine.

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monaco-editor

A browser based code editor

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monogame-framework-wpfinterop

Wpf interop code to host MonoGame controls inside WPF windows

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MonoGame-Shader-Samples

Hull, Domain, Geometry shader sample for MonoGame

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motion_imitation

Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"

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omni.fun

A simple plugin for nvidia's omniverse

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orbit

The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.

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QuadTrees

High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)

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rebound

💫 An open-source multi-purpose N-body code.

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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Stack-Analyser

A playground for dealing with call stack and assembly metadata

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TextCopy

A cross platform package to copy text to and from the clipboard.

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