Traditional roguelike engine
Small C++ engine to quickly make a traditional Roguelike game.
It does:
- ascii/tile based rendering with pixel perfect scaling.
- Basic keyboard input handling.
- Handling of multiple modal states for easier menuing and stuff.
- Provides utilities for field of view and line of sight.
- Uses the excellent https://github.com/g-truc/glm library for 2d vector math.
- Add various useful utility classes, like a color class, 2d array and a rectangle class.
I know. The engine name is a joke towards the very common misspelling of Roguelike.
Shouldn't be taken to serious. Just like this engine. It's a toy, not something you would build a big game from.