daering

daering

Geek Repo

0

followers

0

following

Github PK Tool:Github PK Tool

daering's starred repositories

AABB_Tri.compute

GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/

Language:HLSLLicense:MITStargazers:72Issues:0Issues:0

Space_Partitioning_Octree_BVH

Octree/BVH: building and traversal (for fast ray-triangle-intersection)

Language:JavaStargazers:76Issues:0Issues:0
Language:C++Stargazers:145Issues:0Issues:0

precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

Language:C++License:BSD-3-ClauseStargazers:894Issues:0Issues:0

CppCon2017

Slides and other materials from CppCon 2017

Language:PythonStargazers:1744Issues:0Issues:0

DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

Language:C++License:MITStargazers:487Issues:0Issues:0

fg

Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.

Language:C++License:MITStargazers:526Issues:0Issues:0

PreMulAlpha

Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.

Language:C++License:MITStargazers:111Issues:0Issues:0

ShaderGraph

Unity ShaderGraph project

Language:C#License:NOASSERTIONStargazers:1180Issues:0Issues:0

VoxSurf

A simple, easily hackable C++ surface voxelizer (STL=>voxels)

Language:C++License:MITStargazers:169Issues:0Issues:0

px_sched

Single Header C++11 Task Scheduler

License:MITStargazers:188Issues:0Issues:0

itoa

Fast integer to ascii / integer to string conversion

Language:C++License:MITStargazers:212Issues:0Issues:0

GPUPathTracer

GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.

Language:CStargazers:76Issues:0Issues:0

crunch

Advanced DXTc texture compression and transcoding library

Language:C++License:NOASSERTIONStargazers:232Issues:0Issues:0

clay-viewer

3D model viewer with high quality rendering and glTF2.0/GLB export

Language:JavaScriptLicense:BSD-3-ClauseStargazers:763Issues:0Issues:0

LensRain

A screen-space lens rain effect using Unity's V2 Post-processing framework.

Language:C#Stargazers:210Issues:0Issues:0

perfdoc

A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.

Language:C++License:NOASSERTIONStargazers:116Issues:0Issues:0

DreamUV

DreamUV - 3D viewport UV editing tools for Blender

Language:PythonStargazers:1344Issues:0Issues:0

easy_profiler

Lightweight profiler library for c++

Language:C++License:MITStargazers:2094Issues:0Issues:0

Vapor

Volumetric Fog for Unity

Language:C#License:MITStargazers:777Issues:0Issues:0

coreboot

Mirror of https://review.coreboot.org/coreboot.git. We don't handle Pull Requests.

Language:CLicense:GPL-2.0Stargazers:2099Issues:0Issues:0

simple_vulkan_synchronization

A single-header library with a simplified interface for Vulkan synchronization

Language:C++License:MITStargazers:214Issues:0Issues:0

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

Language:CLicense:MITStargazers:2466Issues:0Issues:0

tonemapper

Tone Mapper

Language:C++License:MITStargazers:69Issues:0Issues:0

caire

Content aware image resize library

Language:GoLicense:MITStargazers:10331Issues:0Issues:0

clspv

Clspv is a compiler for OpenCL C to Vulkan compute shaders

Language:LLVMLicense:Apache-2.0Stargazers:586Issues:0Issues:0

sdfgen

GPU-based SDF generator

Language:HaxeLicense:MITStargazers:149Issues:0Issues:0

enkiTS

A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

Language:C++License:ZlibStargazers:1656Issues:0Issues:0