Dael's repositories
legendary-kingdoms
An Implementation of Legendary Kingdoms gamebook series in C++ and SDL. Only book 1, The Valley of Bones has been implemented as of now.
PixelFilterJS
Pixel Filtering/Scaling in AngularJS
green-blood
ZIL Implementation of Green Blood (Virtual Reality Adventures) by Mark Smith
turbo-pascal-assembly
A Deep Dive into the Turbo Pascal Compiled Code (Work in Progress)
blood-sword
An SDL Implementation of the Blood Sword gamebooks by Dave Morris and Oliver Johnson
DeepLearningJS
AngularJS (1.7.x) implementation of the DeepNeuralNetworkClassifier project
necklace-skulls
This is a ZIL Implementation of Necklace of Skulls game book (Virtual Reality Adventures) by Dave Morris.
SupportVectorMachineCpp
Support Vector Machine Trainer in (C/C++)
blood-sword-redux
An SDL implementation of the revised Blood Sword gamebook (2014)
coils-of-hate
Coils of (Virtual Reality Adventures)
heart-of-ice
Heart of Ice (Virtual Reality Adventures)
HIPMandelbrot
GPU Implementation of Mandelbrot Fractal Generator with Benchmarking
over-blood-dark-sea
ZIL Implementation of Over the Blood-Dark Sea (Quest / Fabled Lands Game book) by Dave Morris and Jamie Thomson
sail-with-pirates
Sail with Pirates (Time Machine 04)
sdl-arabia
Once Upon a Time in Arabia (Critical IF Gamebook) implemented with Simple DirectMedia Layer (SDL) Library
sdl-fractals
Fractal Image Generators in SDL
sdl-skulls
Necklace of Skulls (SDL Game)
SupportVectorMachineJS
Support Vector Machine Classifier implmented in AngularJS 1.7.x
war-torn-kingdom
ZIL Implementation of War-Torn Kingdom (Quest / Fabled Lands Game book) by Dave Morris and Jamie Thomson
vulcanversejs
Vulcan Verse Adventure Sheet Implemented with Vue.js
abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
abrash-zen-of-asm
Markdown source for Michael Abrash's Zen of Assembly Language (1990)
registration
Account Registraton in Plain Old PHP and Bootstrap 5. Includes Credit Card Validation