The slides for this workshop are available here
Also see Foundry Book, Foundry cheatsheet, and this video tutorial
- Testing & assertions
- Fuzzing
- Logging
- Running a local node
- Deploying a contract to the local node
- Calling contracts from the CLI
- Installing and using libraries
- Configuring remappings
- Mocking users
In this workshop you'll learn how to build, test, and deploy smart contracts with Solidity using Foundry. We'll start with an overview of the various CLIs and libraries that make up Foundry, what they do, and how to install them.
We'll then spin up a new project, walk through the file structure, and create an example smart contract. From there we'll create and run tests for the contract. Next, we'll run a local test Ethereum network, deploy the contract to the network, and use cast to call end execute transactions to the test network.
We'll then deploy the to Optimism to show how to deploy to a live network. Finally, we'll create an ERC721 contract and learn how to mock users to test out various functions like minting a token, transferring a token, and burning a token.
By the end of this workshop, you should have a good understanding of how Foundry works and how to use it to build, test, and deploy smart contracts.
To use Foundry, you must have Rust installed on your machine.
Paradigm's description of Foundry is that Foundry is a portable, fast and modular toolkit for Ethereum application development.
It fits into the stack the same way that Hardhat, Truffle, and Dapp Tools do.
The main differences / selling points of Foundry are:
-
It allows you to write your tests and scripts in Solidity instead of JavaScript.
They make a great case about why writing tests in Solidity VS JavaScript is better, and they are spot on with most of their points.
There is just a lot less boilerplate and a lot less mental overhead. Once you write a few tests in Solidity you feel the difference.
-
It's fast.
Foundry is written in Rust and it is fast. They've documented a few benchmarks here, but it's hard to do it justice until you use it (especially after using an alternative).
-
Fuzzing - Fast fuzz testing with shrinking of inputs & printing of counter-examples
-
Flexible debug logging - dappTools-style, using DsTest's emitted logs, or Hardhat-style, using the console.sol contract
-
Fast CI with the Foundry GitHub action.
-
Cast - Cast is Foundry's command-line tool for performing Ethereum RPC calls. You can make smart contract calls, send transactions, or retrieve any type of chain data - all from your command-line!
Foundry is made up of 3 CLI tools - Forge, Cast, and Anvil.
Forge is the Ethereum development and testing framework.
Cast is a CLI that allows you to interact with EVM smart contracts, send transactions, and read data from the network.
Anvil is a local Ethereum node, similar to Ganache or Hardhat node.
To install Foundry, you must first have Rust installed on your machine.
If you're using VS Code, consider setting up the following Solidity configurations so that your text editor knows where to find the dependencies and your Solidity code by setting:
- Package Default Dependencies Contracts Directory as
src
- Package Default Dependencies Directory as
lib
If you have any issues with the installation instructions, you can see more detailed instructions here.
To get started, we'll install the latest release:
curl -L https://foundry.paradigm.xyz | bash
This will download foundryup
. Then install Foundry by running:
foundryup
Next, in an empty directory, we can use the init command to initialize a new project:
forge init
The forge CLI will create a few files and folders, including lib
, src
, script
, and test
.
The lib
directory contains forge-std
, a collection of helpful contracts for use with forge and foundry.
The src
directory contains a barebones smart contract.
The test
directory contains an example test.
The script
directory contains an example script.
Let's create a basic smart contract to test out. Rename Counter.sol
to HelloWorld.sol
and update it with the following:
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;
contract HelloWorld {
string private greeting;
uint public version = 0;
constructor (string memory _greeting) {
greeting = _greeting;
}
function greet() public view returns(string memory) {
return greeting;
}
function updateGreeting(string memory _greeting) public {
version += 1;
greeting = _greeting;
}
}
Next, let's update the name of test/Counter.t.sol
to test/HelloWorld.t.sol
and add the following code:
// SPDX-License-Identifier: UNLICENSED
pragma solidity ^0.8.13;
import "forge-std/Test.sol";
import 'src/HelloWorld.sol';
contract HelloWorldTest is Test {
HelloWorld hello;
function setUp() public {
hello = new HelloWorld("Foundry is fast!");
}
function test1() public {
assertEq(
hello.greet(),
"Foundry is fast!"
);
}
function test2() public {
assertEq(hello.version(), 0);
hello.updateGreeting("Hello World");
assertEq(hello.version(), 1);
assertEq(
hello.greet(),
"Hello World"
);
}
}
Next, we can run a build and compile the ABIs:
forge build
This should create an out
directory containing the ABIs for both the main contract as well as the test.
Forge comes built in with some really great testing features like assertions and gas cost snapshots.
In our test we've asserted equality using the assertEq
utility.
To run the test, we can run:
forge test
When the test is run, we'll see output for not only the success of the test, but also the gas cost:
There are also utilities for:
truthiness - assertTrue
decimal equality - assertEqDecimal
greater than, less than - assertGt
, assertGe,
assertLt,
assertLe`
You can view most of the assertions here.
Foundry also supports fuzzing.
This allows us to define function parameter types and the testing framework will populate these values at runtime.
If it does find an input that causes the test to fail, it will return it so you can create a regression test.
For instance, we can update the test2
function to receive a function argument, and use the value in our test without ever having to define what it is:
function test2(string memory _greeting) public {
assertEq(hello.version(), 0);
hello.updateGreeting(_greeting);
assertEq(hello.version(), 1);
assertEq(
hello.greet(),
_greeting
);
}
Now when we run the test, Foundry will automatically populate the _greeting
variable when the test is run.
Foundry also supports logging.
To log out the greeting, we can use log
, log_string
, or log_named_string
:
function test2() public {
assertEq(hello.version(), 0);
hello.updateGreeting("Hello World");
assertEq(hello.version(), 1);
string memory value = hello.greet();
emit log(value);
assertEq(
hello.greet(),
"Hello World"
);
}
To print the logs, we need to run the test script with the -vv
flag:
forge test -vv
To learn more about logs and traces, check out the documentation here.
To view all of the supported logging methods, check out the documentation here.
You can start the local EVM test network at any time:
anvil
This will start a local network and spin up 10 accounts and private keys and log them out to the console.
Once the network is running, we can use forge to deploy the contract to the network.
To do so, update the name of script/Counter.s.sol
to script/HelloWorld.s.sol
Next, update the script in script/HelloWorld.s.sol
:
// SPDX-License-Identifier: UNLICENSED
pragma solidity ^0.8.13;
import "forge-std/Script.sol";
import { HelloWorld } from 'src/HelloWorld.sol';
contract ContractScript is Script {
function setUp() public {}
function run() public {
vm.broadcast();
new HelloWorld("Hello from Foundry!");
}
}
Next, set the PRIVATE_KEY
variable by using one of the private keys given to you by Anvil:
export PRIVATE_KEY=<your-private-key>
To deploy, run this script:
forge script script/HelloWorld.s.sol:ContractScript --fork-url http://localhost:8545 \
--private-key $PRIVATE_KEY --broadcast
Once the contract is deployed, the contract address will be logged out to your terminal.
Set the CONTRACT_ADDRESS
variable in your terminal:
export CONTRACT_ADDRESS=<your-contract-address>
We can then use cast to interact with it.
For read operations, we can use cast call:
cast call $CONTRACT_ADDRESS "greet()(string)"
For transactions, we can use cast send, passing in a private key and any arguments:
cast send $CONTRACT_ADDRESS "updateGreeting(string)" "My new greeting" --private-key $PRIVATE_KEY
To test that the greeting has been updated, run the call
command again:
cast call $CONTRACT_ADDRESS "greet()(string)"
You can install packages using the forge install
command.
To try this out, let's install OpenZeppelin Contracts, then we'll use them to create an ERC721 token:
You may need to add and commit any changes to your code to
git
in order to run the install script.
forge install OpenZeppelin/openzeppelin-contracts
Next, create a file named remappings.txt
in the root of the project and add the following configuration:
@openzeppelin/=lib/openzeppelin-contracts/
This will allow us to easily import with the following syntax:
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
You can view all of the automatically inferred remappings for the project by running the following command:
forge remappings
With OpenZeppelin Contracts installed, let's create a new file named ERC721.sol
in the src
directory and add the following code:
//SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;
import "@openzeppelin/contracts/token/ERC721/extensions/ERC721URIStorage.sol";
import "@openzeppelin/contracts/utils/Counters.sol";
contract DevconPanda is ERC721URIStorage {
using Counters for Counters.Counter;
Counters.Counter private _tokenIds;
constructor() ERC721("DevconPanda", "DCP") {}
function mint(address user, string memory tokenURI) public returns (uint256) {
uint256 newItemId = _tokenIds.current();
_mint(user, newItemId);
_setTokenURI(newItemId, tokenURI);
_tokenIds.increment();
return newItemId;
}
}
Next, let's write the test.
In the test
directory, create a new file named ERC721.t.sol
and add the following code:
// SPDX-License-Identifier: UNLICENSED
pragma solidity ^0.8.13;
import "forge-std/Test.sol";
import 'src/ERC721.sol';
contract ERC721Test is Test {
DevconPanda devconPanda;
address noah = address(0x1);
address sofia = address(0x2);
function setUp() public {
devconPanda = new DevconPanda();
}
function testMint() public {
devconPanda.mint(noah, "testhash");
address owner_of = devconPanda.ownerOf(0);
assertEq(noah, owner_of);
}
}
The testMint
function will test that we have minted a token, and that the owner of that token belongs to the expected owner.
To try it out, run the test
command:
forge test
As you can see, this command will run every test in the entire project.
If you'd like to only test a certain contract, you can run this command:
forge test --match-contract ERC721
Next let's look at the prank cheatcode.
prank
sets msg.sender
to the specified address for the next call. "The next call" includes static calls as well, but not calls to the cheat code address.
This will allow us to mock, or simulate, whatever user we'd like to simulate in our test.
You can also use startPrank which will set msg.sender
for all subsequent calls until stopPrank is called.
Let's try using prank
to transfer a token to another user.
Because we will be simulating the token owner, we should be able to transfer the token. If we were not simulating the token owner, the test should fail (feel free to give it a shot!).
To test this out, add the following function to the test:
function testTransfer() public {
devconPanda.mint(noah, "testhash");
vm.startPrank(noah);
devconPanda.safeTransferFrom(noah, sofia, 0);
address ownerOf = devconPanda.ownerOf(0);
assertEq(sofia, ownerOf);
}
Finally, let's check the balance of a user's address:
function testBalance() public {
devconPanda.mint(sofia, "testhash");
devconPanda.mint(sofia, "testhash");
devconPanda.mint(sofia, "testhash");
uint balance = devconPanda.balanceOf(sofia);
assertEq(balance, 3);
}
You can check for test coverage by running the coverage
command:
forge coverage
To debug in more details what has not been covered, use the debug
report:
forge coverage --report debug
To learn more about what you can do with test coverage, check out this blog post or run forge coverage --help
To learn more, check out the Foundry Book, Foundry cheatsheet, and this video tutorial