Christoph Leimbrock's starred repositories
jazz2-native
🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
RigelEngine
A modern re-implementation of the classic DOS game Duke Nukem II
DreamShell
Operating system for the Sega Dreamcast
infocom-zcode-terps
Historical source code for Infocom's Z-machine interpreters
xash3d-fwgs
Xash3D FWGS engine.
perfect_dark
A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)
perfect_dark
work in progress port of n64decomp/perfect_dark to modern platforms
nes-elite-beebasm
Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)
wipeout-phantom-edition
An enhanced PC source port of the original WipeOut.
resource_dasm
Classic Mac OS resource fork and application disassembler, with reverse-engineering tools for specific applications
The-Simpsons-Hit-and-Run
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
HockeySlam
A hockey shootout game with a custom game engine developed on Windows and released on Android
stm32gbcart
STM32 GameBoy Cartridge
EET
Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
savegame-editors
A compilation of console savegame editors made with HTML5 technologies.