clinfo is a simple command-line application that enumerates all possible (known) properties of the OpenCL platform and devices available on the system.
Inspired by AMD's program of the same name, it is coded in pure C and it tries to output all possible information, including those provided by platform-specific extensions, trying not to crash on unsupported properties (e.g. 1.2 properties on 1.1 platforms).
clinfo [options...]
Common used options are -l
to show a synthetic summary of the
available devices (without properties), and -a
, to try and show
properties even if clinfo
would otherwise think they aren't supported
by the platform or device.
Refer to the man page for further information.
- verify that your OpenCL environment is set up correctly;
if
clinfo
cannot find any platform or devices (or fails to load the OpenCL dispatcher library), chances are high no other OpenCL application will run; - verify that your OpenCL development environment is set up
correctly: if
clinfo
fails to build, chances are high no other OpenCL application will build; - explore/report the actual properties of the available device(s).
Some faulty OpenCL platforms may cause clinfo
to crash. There isn't
much clinfo
itself can do about it, but you can try and isolate the
platform responsible for this. On POSIX systems, you can generally find
the platform responsible for the fault with the following one-liner:
find /etc/OpenCL/vendors/ -name '*.icd' | while read OPENCL_VENDOR_PATH ; do clinfo -l > /dev/null ; echo "$? ${OPENCL_VENDOR_PATH}" ; done
If you know of device properties that are exposed in OpenCL (either as core
properties or as extensions), but are not shown by clinfo
, please open
an issue providing as much
information as you can. Patches and pull requests accepted too.
Building requires an OpenCL SDK (or at least OpenCL headers and
development files), and the standard build environment for the platform.
No special build system is used (autotools, CMake, meson, ninja, etc),
as I feel adding more dependencies for such a simple program would be
excessive. Simply running make
at the project root should work.
One way to build the application on Android, pioneered by truboxl and described here, requires the installation of Termux, that can be installed via Google Play as well as via F-Droid.
Inside Termux, you will first need to install some common tools:
pkg install git make clang -y
You will also need to clone the clinfo
repository, and fetch the
OpenCL headers (we'll use the official KhronosGroup/OpenCL-Headers
repository for that):
git clone https://github.com/Oblomov/clinfo
git clone https://github.com/KhronosGroup/OpenCL-Headers
(I prefer doing this from a src
directory I have created for
development, but as long as clinfo
and OpenCL-Headers
are sibling
directories, the headers will be found. If not, you will have to
override CPPFLAGS
with e.g. export CPPFLAGS=-I/path/to/where/headers/are
before running make
.
Of course /path/to/where/headers/are
should be replaced with the actual
path to which the OpenCL-Headers
repository was cloned.)
You can then cd clinfo
and build the application. You can try simply
running make
since Android should be autodetected now, buf it
this fails you can also force the detectio with
make OS=Android
If linking fails due to a missing libOpenCL.so
, then your Android
machine probably doesn't support OpenCL. Otherwise, you should have a
working clinfo
you can run. You will most probably need to set
LD_LIBRARY_PATH
to let the program know where the OpenCL library is at
runtime: you will need at least ${ANDROID_ROOT}/vendor/lib64
, but on
some machine the OpenCL library actually maps to a different library
(e.g., on one of my systems, it maps to the GLES library, which is in a
different subdirectory).
Due to this requirement, on Android the actual binary is now called
clinfo.real
, and the produced clinfo
is just a shell script that
will run the actual binary after setting LD_LIBRARY_PATH
. If this
is not sufficient on your installation, please open an issue and we'll
try to improve the shell script to cover your use case as well.
The application can usually be built in Windows too (support for which
required way more time than I should have spent, really, but I digress),
by running make
in a Developer Command Prompt for Visual Studio,
provided an OpenCL SDK (such as the Intel or AMD one) is installed.
Precompiled Windows executable are available as artefacts of the AppVeyor CI.
Build status | Windows binaries | |
---|---|---|
32-bit | 64-bit |