cwpong

cwpong

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com.unity.entities

The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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EasyGameFramework-For-Unity

用于Unity引擎加速游戏原型开发,包含了解耦代码框架和实用工具集

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hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

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hybridclr_trial

HybridCLR 示例项目

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kcp-csharp

KCP - A Fast and Reliable ARQ Protocol (Zero GC overhead)

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TurnBasedGameTemplate

A Unity3d MVC implementation of a turn based game.

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UnityGame-CardWar

This is a card game developed by Unity3d/使用Unity3D开发的卡牌游戏

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ActionFlow

基于Unity ECS的节点执行图。可支持状态机执行流程和行为树的执行流程

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A-simple-turn-based-game

一个基于Unity制作的简单回合制游戏

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game_dev

基于skynet引擎的回合制游戏基本架构

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TurnBasedBattle

回合制战斗逻辑

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AStarPathfindingAndLinkList

C++,Algorithms,DataStructure

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CS-Notes

:books: 技术面试必备基础知识、Leetcode、计算机操作系统、计算机网络、系统设计

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mu_event

a simple network library

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