Thanks for downloading FreeSCI! FreeSCI is a portable interpreter for SCI games, such as the Space Quest series (starting with SQ3) or Leisure Suit Larry (2 and sequels); see below for a complete (?) listing. This release has the following limitations (plus some bugs): - Only SCI0, SCI01 and SCI1 games are (partially) supported - The SCI debug functions aren't fully supported (and probably never will be, since we're using our own debug functions) - SCI1 palette support is preliminary and known to be broken - The sound subsystem is hardwired to particular drivers on compile time - Several pieces of game-critical functionality are known not to function properly; please refer to the bug tracker at https://www-plan.cs.colorado.edu/cgi-bin/bugzilla/index.cgi for details. This is ALPHA sofware. That means that there still are lot of bugs. Please refer to 'NEWS' and the 'ChangeLog' for information about changes in this and previous versions. Please also refer to the following files for platform specific instructions: README.Unix README.Win32 0 Building FreeSCI ================== Please see the platform-specific readme file applicable to your system for instructions on how to do this, or download a binary version. 1 Running FreeSCI ================= After you have a binary copy of FreeSCI (whether compiled yourself or downloaded), you should have a number of tools (depending on your operating system), and the main program (src/freesci). Usually, you will want to run the main program; there are five ways to run a game with FreeSCI now: a) You can enter the directory your game is contained in, and just start 'freesci'. If no parameters are given, it will look for data files in the current working directory. You need all of the resource files (and any resource patches) for an SCI0 game in your current working directory. b) Run 'freesci' with the -d parameter to specify the path to your resource file directory. c) First build a configuration file, then run 'freesci' followed by one of the game names described in the config file. The process of creating a config file is outlined in section 2. d) First build a configuration file, then run 'freesci'. A menu will be presented containing all games that are listed in the config file. e) FreeSCI can search a directory tree for SCI games and present them in a menu. The directory to be searched can be specified with the -G command line option, or the menu_dir config file option. Please note that the default options are rather spartanic; if your machine is sufficiently powerful, you might want to spice up your graphics. How this can be done is described in section 2; we also provide a reference configuration file (called 'config') for high-quality graphics. 1.1 The built-in debugger ------------------------- To invoke the FreeSCI debugger, do one of these three things: - Start the interpreter with the -D command line option - press Ctrl-` (the Quake console key) and wait - As above, but press LShift-RShift-PadMinus instead The debugger will also activate if a script error is encountered. Once activated, execution of game scripts will cease until explicitly resumed. Here are two of the most simple commands: - 'quit'- Terminates execution of the interpreter - 'go'- resumes execution of the game scripts For a list of all commands supported by the debugger, type "list cmds" at the debugger command line. Use "man <command>" to learn about the specified command. 2 Configuration =============== FreeSCI will create a directory called .freesci in a platform-specific location (see the appropriate README file for further details). This directory stores FreeSCI data files such as saved games. If a file called 'config' exists in this directory, it will be read and parsed by the interpreter after the game has been loaded; this file may ask for specifications from other files to be included (as with the C preprocessor) by using the notation %include < [filename] > where [filename] is the name of the file to be included; as far as the configuration file reader is concerned, this is equivalent to replacing the entire statement with the contents of the file [filename]. FreeSCI automatically checks for and warns about circular inclusion. Include files should be stored in the same directory. A variety of configuration options may be specified. Currently, the configuration file may contain: - Comments preceeded by a hash '#' sign - [GAME_ID]: Commands following this line will only have an effect for the game with the specified game ID. (The game ID is printed during sciv startup, and is also used to create the save game directory). You can use this to provide game-specific configuration options. - menu_dir: Specifies the directory that is recursively searched for SCI games when the game selection screen is invoked. Should only be used in the generic part of the config file. Default is the '.freesci/games/' directory, where '.freesci' is in a platform-specific location (see the appropriate README file for further details). - console_log: Specifies a console log file which keeps track of all output print with the function sciprintf(). - version = x.yyy.zzz: emulate SCI version x.yyy.zzz. The version number is sometimes printed on game discs, or can be found out by grepping your main executable for "0.000." (for SCI0 games). It is also displayed if the built-in debugger is activated in the Sierra SCI engine. - pic0_dither_mode = dither | flat | dither256: (only one of those three modes). dither: Draw in 16 colors, same as Sierra SCI. flat: Interpolate colors (256 colors). Improves some graphics. dither256: Dither in 256 colors. A compromise between dither and flat. - pic0_dither_pattern = scaled | unscaled scaled: Dither in axb sized blocks, if x scale is a and y scale is b unscaled: Dither in 1x1 blocks (single pixels) - pic0_brush_mode = scaled | ellipses | random-ellipses | more-random Affects how semi-random brushes (used mostly for dirt and foilage) are drawn: scaled: Scale every semi-random pixel to a rectangular block ellipses: Scale every semi-random pixel to a filled ellipse random-ellipses: As ellipses, but slightly shift ellipse offset and size more-random: Add more random pixels to the whole area - pic0_line_mode = correct | fine | half correct: Draw lines appropriately scaled fine: Don't scale lines (thin lines, may cause problems) half: Draw them at approximately half their correct width (only noticeable with scaling factors from 3 upwards) - dirty_strategy = 1 | clusters The "dirty strategy" is the strategy used to collect modifications to the screen content. Modifying this may affect performance on slow or networked systems. 1: Collect everything in one dirty region clusters: Cluster non-overlapping modified regions into a set of regions - pic0_scaled = yes | no Whether SCI0 background pics should be scaled (may look better) or not (faster, looks more like the original games). By default, they are not scaled. - pic_buffer_size = # Number of background pics to store in an LRU buffer. Increasing this value will increase the amount of memory used, but may considerably speed up changing back to rooms you visited not too long ago. - mouse = yes | no Whether the interpreter should report to the game that it has a mouse. - resource_dir: Read the game's resource data from the specified location. Must not be used in the generic part of the config file. - resource_version: Assume that the game's resource map has the specified version number. The most interesting values are 3 and 5; Look at the web page for specific instructions for a number of games. - view_filter = none | linear | trilinear Magnification filter for 'views', i.e. moving foreground (and, in some cases, non-moving background) images. 'none' means that they are translated into what may look like a huge chunk of colored rectangles; 'linear' smoothes those rectangles somewhat. 'trilinear' does more sensible filtering by applying an almost-standard trilinear filtering algorithm. This has no effect if graphics are not scaled. - pic_filter = none | linear | trilinear Selects the filter to use when scaling background pictures. This only applies if pic0_scale is set to 'no'. Please refer to the documentation of "view_filter" for details on the various settings. - cursor_filter = none | linear | trilinear Filter for the mouse cursor. Note that this only applies for graphics drivers which don't implement their own mouse cursor. Please refer to the documentation of "view_filter" for details on the various settings. - text_filter = none | linear | trilinear Filter for text. Please refer to the documentation of "view_filter" for details on the various settings. - pic_antialiasing = none | simple Performs antialiasing on background pictures. Default is 'none'. + 'simple' is a trivial anti-aliasing algorithm which calculates intensity according to the following matrix: (1/16 1/8 1/16) (1/8 1/4 1/8) (1/16 1/8 1/16) - animation_delay: A speed factor for transition animations. Default is 5. Set to 0 to disable transition animations. - animation_granularity: If transition animations are too slow on your system, this option can be used to draw several steps of a transition animation before updating the screen, resulting in a faster animation. The default is 4, which causes transition behaviour identical to FreeSCI 0.3.1. - alpha_threshold: A value between 0 and 255 (defaults to 129) used by the built-in crossblitter to distinguish between "opaque" and "transparent" pixels. This only has any effect if pixmap filtering is enabled for any resource type. Smaller values will cause fewer parts of the picture to be displayed, which may result e.g. in text being unreadable, while larger values may cause too many pixels to be drawn, resulting in bulky images. This does not have any effect when running unscaled. - module_path: A list of directories modules (gfx drivers etc.) are searched in. Directories are separated with the platform's default directory separator (':' on UNIX) and are searched in order of appearance. Default is '/usr/local/lib:/usr/lib'. --- module support is currently not available --- - reverse_stereo: Whether stereo sound output should reverse its output channels - scale_x: A positive non-zero integer (default depends on the gfx driver) that sets the horizontal scaling factor for whichever gfx driver you use. - scale_y: Like scale_x, just for the vertical axis. - scale: Like scale_x, but affects both the horizontal and the vertical axis. This scale is overridden by the others. - color_depth: The color depth (in bits per pixel) to use 2.1 Driver-specific options --------------------------- Graphics and sound drivers may have additional options specific to them. Driver-specific options are set by writing <subsystem>.<driver>.<option> = <value> For example, you would use gfx.ggi.swap_caps_ctrl = true to activate the GGI driver's feature for swapping CapsLock and the left Ctrl key. All driver-specific options are listed here: 2.1.1 Graphics subsystem ------------------------ This subsystem uses the prefix 'gfx'. 2.1.1.1 GGI driver: ------------------- At this time, the GGI driver does not have any specific configuration options. 2.1.1.2 Xlib driver: -------------------- - disable_shmem = true | false disables shmem x11 access (meaningless if XShm support wasn't compiled in). - swap_ctrl_caps = true | false Swap Ctrl and CapsLock - localise_keyboard = true | false Try to interpret keys according to the X11 native keyboard lookup table. This will make keys act according to their labels on non-US keyboards, but will render shortcut keys (Ctrl-*, Alt-*) disabled in many cases. 2.1.1.3 SDL driver: ------------------- - swap_caps_ctrl = true | false Determines whether to swap the meanings of the CapsLock and the left Ctrl key (relative to a PC-style keyboard layout). The resulting layout resembles a Sun keyboard. Default is 'false'. - fullscreen = true | false Turns fullscreen mode on or off. Default is 'false'. The key combination Alt-Enter can be used to toggle fullscreen mode while FreeSCI is runnnig. 2.1.1.4 Dreamcast driver: ------------------------- - render_mode = vram | pvr Determines the rendering mode to use. VRAM mode uses the framebuffer directly, while PVR mode renders a textured quad. Default is 'vram'. - refresh_rate = 50Hz | 60Hz Determines whether a 50Hz or 60Hz refresh rate will be used. Default is 60Hz. 2.2 Graphical per-resource customisation ---------------------------------------- FreeSCI supports a number of ways for customising the way in which graphics contained in SCI games are rendered on a per-resource level, i.e. by specifying certain options explicitly for the resource under consideration. This is expressed by specifying two things to FreeSCI (per customisation step): A pattern and an alteration, terminated by a semicolon (';') character. 2.2.1 Patterns -------------- The pattern specifies which resources the alteration applies to; for example, it may be applied to all cels of a certain view, to all pics with a certain palette, etc. Patterns may look like the following: view ( [nrs] )( [nrs] )( [nrs] ) pic ( [nrs] )( [nrs] ) cursor( [nrs] ) ...where [nrs] may be a comma-separated collection of numbers, the asterisk wildcard ('*') for "all possible options", or a sequence 'n..m', which indicates that all numbers x such that n <= x <= m are matched. Ranges may be used (comma-separatedly) in combination with individual values. For example, view (1,2)(1..3)(*) would match all cels of loops 1,2 and 3 in view.1 and view.2. Trailing '(*)' may be omitted, so the above may be re-written as view (1,2)(1..3) with identical semantics. For all resources, the first parenthesised set of values describes the resources it will match on (view number, pic number, etc.). For views, the second and third parenthesised sets describe the set of loops and cels matched on, respectively. For pics, the second parenthesised set describes the default SCI0 pic palette matched on, where applicable. 2.2.2 Modifications ------------------- FreeSCI distinguishes between two classes of modifications: Absolute and relative modifications. The current sets of absolute and relative modifications are depicted below. The difference between these is that at most one absolute modification may be applied to a given resource-- currently, the last one specified is used-- whereas all relative modifications are sequentially applied to it (after applying the absolute modification). 2.2.2.1 Absolute modifications ------------------------------ (a) Setting the resource palette [pattern] = [palette] ...where [palette] is one of the following: default - The default EGA palette amiga - A palette matching the AGI Amiga palette gray - A grayscale palette 2.2.2.2 Relative modifications ------------------------------ (a) Setting resource brightness [pattern] *= [value] This multiplies the described resources' brightness by [value]. For example, a [value] of 2.0 would double their brightness. (b) Linearly modifying resource colour channels [pattern] *= ([rf], [gf], [bf]) This linearly modifies the three colour channels of the matched resources independently. [rf], [gf] and [bf] may be floating point numbers; they modify the red, green, and blue colour channel, respectively. 2.2.3 Examples for graphical per-resource customisation ------------------------------------------------------- pic(1..100) *= 0.4 ; # darken the first 100 pics, starting at 1 view(*)(1,3,5) = gray ; # Mark loops 1,3 and 5 in all views by turning their cels gray 2.3 Config file example: ------------------------ # FreeSCI config file version = 0.000.685 pic0_dither_mode = flat pic_antialiasing = simple text_filter = trilinear midiout.alsaraw.card = 1 midiout.alsaraw.device = 2 # default to interpolated color mode and interpreter version 0.000.685 midiout.ossopl3.patchpath = /etc/midi [Glory] pic0_dither_mode = dither256 # Quest for Glory looks better in that mode pic0_brush_mode = morerandom pic(*)(1) *= (0.5, 0.6, .9) ; # Darken night-time background pictures resource_dir = /usr/local/share/freesci/qg1 [SQ3] version = 0.000.453 # This SQ3 version is ancient resource_dir = /home/bob/stuff/misc/other/games/more/sierra/old/sq/3 ----------------------- 3 Potentially supported games ============================= The following games have been tested with FreeSCI and are known to work to some extent: + Hero's Quest / Quest for Glory 1 (completed by Emmanuel Jeandel with a post- 0.3.1 development snapshot) + Space Quest 3 (completed by Jason Cragg with a post- 0.3.0 development snapshot) + King's Quest 4 (completed by Bas Zoetekouw with a pre- 0.3.3 development snapshot) + Leisure Suit Larry 2 (completed by Erian McKinley with a pre- 0.3.3 development snapshot) + Leisure Suit Larry 3 (completed by Christina Mengert and Micheal Solberg with a post- 0.3.1 development snapshot) + Police Quest 2 (completed by Magnus Kristiansen with a post- 0.3.2a development snapshot) - Codename: Iceman + The Colonel's Bequest (completed by Rune Orsval with FreeSCI 0.3.2a) + Conquest of Camelot (completed by Erian McKinley with a pre- 0.3.3 development snapshot) - The Fun Seeker's Guide (from the SQ Collector's Series) - Hoyle's Book of Games (volume 1) (*) - Hoyle's Book of Games (volume 2) In theory, FreeSCI should be able to let you complete all of these. King's Quest I (SCI version) is not officially supported but was still completed by James Albert with a pre-0.3.3 CVS snapshot. (*) Due to differences between the way Sierra SCI and FreeSCI handle graphical widgets, Hoyle's Book of Games may consume a lot of memory rather quickly. We are hoping to resolve these issues at least partially very soon. 4 Platform support ================== Successful builds for the 0.3.3 release were reported for the following platforms (in order of appearance): - Alpha EV67/Debian GNU/Linux/gcc tested - Alpha EV67/Debian GNU/Linux/ccc tested extensively - IA32/Debian GNU/Linux/gcc tested - IA32/Windows 9x and NT/Visual C++ tested extensively - Sparc/Sun/Solaris/gcc tested - IA32/Slackware 7.1/Linux/gcc tested - Alpha EV6//FreeBSD/gcc built - Alpha EV6/Compaq/Tru64 5.1/cc built - IA64/SuSE/Linux/gcc built - IA32//FreeBSD/gcc built - Alpha EV6//OpenBSD/gcc built - IA32//NetBSD/gcc built The following platform used to be supported, but no longer is: - ia32/DOS (no maintainer) This port is orphaned. Anyone interested please contact us. 5 Notes ======= Please note that most of the documentation found in the doc/misc subdirectory is random information copied from the SCI Decoding Project homepage and from homepages of various of its members. Some of the source code contained in the doc/ directory, namely sd.c, sde.c, sdv.c, script.java and decrypt.c, was created by Carl Muckenhoupt who has given permission for it or parts of it to be ported and/or included in this distribution. Other source code, such as scr000.txt and scr_code.cpp, was copied from public sources without the knowledge of its authors. Sierra game resource files and everything they contain are property and copyrighted by Sierra On-Line (which in turn is a registerd trademark of Sierra On-Line, Inc.). Space Quest, Quest for Glory, King's Quest, Leisure Suit Larry, Police Quest, Codename: Iceman, Conquest of Camelot, and The Colonel's Bequest are registered trademarks of Sierra On-Line, Inc.