cseidman / Coyote

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Quick Introduction

Welcome to Coyote - a fast, lightweight language designed for data engineers in mind. It lets you use the best features of both Functional and Object-Oriented languages while having a full-feature embedded SQL engine. The philosophy of the Coyote language is to incorporate the power of a full-fledged language with built-in SQL databases and OLAP stores so that the tight integration between both produces a seamless experience that adds power to Data Science and Data Analytics.

Unlike other scripting languages, Coyote makes you declare your variables and provides the security that comes from compile-time type checking. At the same time, it offers extensive data manipulation structures that can be combined as needed. Multi-dimensional arrays can contain classes and functions, functions can be stored in Data Frames, and all objects can be passed as parameters to functions or methods.

To get started, you may download the latest version from here

Variable Types

Type Description
int 64 bit integer
float 64 bit float
string string
byte 8 bit byte
bool boolean true/false

Composite Types

Type Description
class lightweight OOP-style class
enum enum of type byte
array collection of variables
list associative array/hash table
matrix mathematical matrix

Declaring Variables

Variables are created by using the var statement followed by the variable type and name. Ex: var int MyVariable or you can initialize it at the same time like this: var MyVariable = 45 and the variable will be initialized by the value type

In Coyote, you must assign a type to a variable, which stays the same until it's re-declared. Ex:

var lastName string
lastName = "Jones"

// This is fine
var firstName = "Fred"

var x int
x = 100
println(x)

var y = 200

// Error
firstName = 100
[line 9] Error at '100': Variable firstName is a Scalar of type string: cannot assign a Scalar of type integer

Arrays

Declaring arrays

var x int[] 
var y float[] 
var z bool[] 
...

You can also declare it as a sized array

var x = new int[3]
x[0] = 100
x[1] = 101
x[2] = 1

println(x[1])
// 101

If the array is initialized at the same time as it's declared, it takes the size of the initializer

var y = @[10,20,30]
println(y[1])
// 20

A declared but uninitialized array can be initialized (and sized) later

var z int[]
z = @[200,201,2]
println(z[1])
// 201

Multi-Dimensional Arrays

Dimensions in an array are delimited by commas. One comma indicates two dimension, two commas mean three dimensions, and so on. There is no practical limit to how many dimensions you can declare in an array.

var x = new int[3,3]
var y = 0
for i = 0 to 2 {
    for j = 0 to 2 {
        x[i,j] = y
        y = y + 1
    }
}
println(x[1,1])
// 4

As with regular arrays, the variable can be sized in advance

var m = new int[2,3,4]
var y = 0
for i = 0 to 1 {
    for j = 0 to 2 {
        for v = 0 to 3 {
            m[i,j,v] = y
            y = y + 1
        }
    }
}
println(m[1,1,1])
// 17

To declare a multi-dimensional array and initialize it at the same time, you can add [int,int] at the beginning of the declaration of the array elements:

var x = @[[3,3]0,1,2,3,4,5,6,7,8]
x[2,2] = 4
x[1,1] = 1
x[0,0] = 100
println(x[2,2])

Lists

Lists contain elements of different types like − numbers, strings, arrays and even another list inside it. A list can also contain a matrix or a function as its elements. List is created as follows:

var l = @{"One":1, "Two":2, "Three":3}

var veggies = list[string,float]
veggies$Tomatoes = 2.00
veggies$Celery = 3.50
veggies$Spinach = 2.75

println(veggies$Celery)
// 3.50000

List of arrays:

var x = @{
        "Q1":@["Jan","Feb","Mar"],
        "Q2":@["Apr","May","June"]
        }
println(x$Q2[1])
// May

Array of Lists:

var food = @[
    @{"Carrots":1.75,"Celery":3.50, "Onions":0.75},
    @{"Beef":4.55,"Pork":5.75,"Chicken":2.80}
]
println(food[0]$Celery)
println(food[1]$Pork)
// 3.5000
// 5.7500

Enums

Enums elements represent int values

var size = enum {
    XTRALARGE,
    LARGE,
    MEDIUM,
    SMALL
}

var x = size.LARGE

if x == size.LARGE {
    println("It's large")
}
// It's large

Functions

Functions don't have names, they return a function type which is stored in a variable. If you pass parameters, you must use a name:type expression followed by a return type if there is one. If there is a declared return type, it must be explicitely returned with the return keyword

var f = func(x:int, y:int) int {
    return x * y
}

println(f(4,5))
// 20

Functions can be passed as parameters to other functions:

var f = func(fn:func) {
    fn()
}

var SayHello = func() {
    println("Hi")
}

var SayBye = func() {
    println("Bye")
}

f(SayHello)
f(SayBye)

// Hi
// Bye

Closures

A closure in Coyote is a function that is able to bind objects the closure used in the environment is was created in. These functions maintain access to the scope in which they were defined, allowing for powerful design patterns similar to concepts of functional programing

Suppose you want a function that adds 2 to its argument. You would likely write something like this:

var add_2 = func(y:int) int {
    return 2 + y
}
add_2(5)
// 7

Now suppose you need another function that instead adds 7 to its argument. The natural thing to do would be to write another function, just like add_2, where the 2 is replaced with a 7. But this would be grossly inefficient: if in the future you discover that you made a mistake and you in fact need to multiply the values instead of add them, you would be forced to change the code in two places. In this trivial example, that may not be much trouble, but for more complicated projects, duplicating code is a recipe for disaster.

A better idea would be to write a function that takes one argument, x, that returns another function which adds its argument, y, to x. In other words, something like this:

var add_x = func(x:int) func {
   return func(y:int) int {
        return x+y
   }
}

var f = add_x(7)
println(f(5))
// 12

var g = add_x(10)
println(g(5))

// 15

Control Flow

Control flow is the order in which we code and have our statements evaluated. That can be done by setting things to happen only if a condition or a set of conditions are met. Alternatively, we can also set an action to be computed for a particular number of times.

If

var f = func(x:int) {
    if x > 5 {
        println("> 5")
    } else {
        println("Not > 5")
    }
}

f(4)
f(6)
// Not > 5
// > 5

Switch

A switch statement is a shorter way to write a sequence of if/else statements. It executes the first case whose value matches the condition expression.

var f = func(x:int) string {
    var msg string
    switch x {
        when 0: {msg = "Zero"}
        when 1: {msg = "One"}
        when 2: {msg = "Two"}
        default: {msg = "Big number"}
    }
    return msg
}

println(f(2))
println(f(6))
// "Two"
// "Big number"

Case

Case is a variation of the 'switch' statement which doesn't use an initial condition expression. Instead, it tests individual expressions in each branch.

var f = func(x:int) string {
    var msg string
    case {
        when x == 0: {msg = "Zero"}
        when x == 1: {msg = "One"}
        when x == 2: {msg = "Two"}
        default: {msg = "Big number"}
    }
    return msg
}

println(f(2))
println(f(6))
// "Two"
// "Big number"

While

While loops are used to loop until a specific condition is met

var x = 1
while x <= 3 {
    println(x)
    x = x + 1
}
// 1
// 2
// 3

For

The coyote for loop syntax is as follows: for <variable name> = <integer expression> to <integer expression> [step <integer expression>] If the variable name isn't already in scope, this statement will create it inside the scope of the loop. The integer expression used in the clauses can be either constants or an expression that evaluates to an integer. If you omit the step clause, it'll default to 1

Standard for loop

for i = 1 to 3 {
   println(i)
}
// 1
// 2
// 3

For loop with a step

for i = 1 to 10 step 2 {
   println(i)
}
// 1
// 3
// 5
// 7
// 9

We can use any expression that returns an integer to set the to ranges

var r = func() int {
    return 4
}

for i = 1 to r() {
   println(i)
}
// 1
// 2
// 3
// 4

Scan

Scan is a way to iterate over object collections such as arrays and lists. The first element in the declaration is the name of the collection variable while the target variable is a scalar containing the value of the current iteration

var x = new int[5]
for i = 0 to 4 {
    x[i] = i
}

scan x to y {
    println(y)
}
// 0
// 1
// 2
// 3
// 4

Break and Continue

You can interrupt a loop prematurely using the break command

var x = 1
while x <= 10 {
    println(x)
    x = x + 1
    if x == 4 {
        println("Exit!")
        break
    }
}
// 1
// 2
// 3
// Exit!

Use continue to return to the original loop without running commands after this statement

var x = 1
while x < 5 {
    x = x + 1
    if x < 3 {
        continue
    }
    println(x)
}
// 3
// 4
// 5

Classes

A class is a user-defined blueprint or prototype from which objects are created. Classes provide a means of bundling data and functionality together. Creating a new class creates a new type of object, allowing new instances of that type to be made. Each class instance can have attributes attached to it for maintaining its state. Class instances can also have methods (defined by its class) for modifying its state.

var myClass = class {
    int a
    int b
    sum(x:int y:int) int {
        return x+y+this.a+this.b
    }

}

var x = new myClass
x.a = 6
x.b = 4

println(x.sum(3,4))
// 17

var y = new myClass
y.a = 10
y.b = 20

println(y.sum(3,4))
// 37

Coyote SQL

Coyote bundles together tools for organizing dataframes, querying data, and developing analytical applications. The language embeds the SQLite engine which offers all the functionality of the database engine while supporting Coyote's syntactic enhancements to the SQL language. You can store native Coyote data objects in columns and to use application variables inside SQL statements directly.

The key, distinctive feature of Coyote's SQL engine is that it's fully integrated into the language. That means that there is no connection to establish locally, and no translation of column data types into naive data types since they're one and the same. Simply write your SQL in the application as you would any other command or expression. All SQL statements need to end with a ;

Creating Tables

You can use standard SQL syntax to create tables. All data types which ara available in Coyote can be used as data types for the columns

create table Person 
(
    first_name string,
    last_name string,
    age int
);

You can also create tables as a result of a query. This creates and populates a table based on the results of a SELECT statement. The table has the same number of columns as the rows returned by the query. The name and type of each column is the same as the name of the corresponding column in the result set of the SELECT statement:

create table Person2 as select * from Person where age < 50;

The DEFAULT clause assignes a default value to a column when no value is provided by the user when doing an INSERT. If there is no explicit DEFAULT clause attached to a column definition, then the default value of the column is NULL

create table Companies 
(
    CompanyName string NOT NULL
    Address1 string
    Address2 string
    NumberOfOfficers int DEFAULT (0)     
);

Inserting Data

insert into Person (first_name, last_name, age) values ("John","Smith",28)
insert into Person (first_name, last_name, age) values ("Mary","Jones",42)
insert into Person (first_name, last_name, age) values ("George","Carlin",66)

SQL Queries

select first_name, last_name, age from Person

Combining Variables and SQL

Any variable can be used in the place of any element of a SQL query by using a $ in front of the variable:

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License:GNU General Public License v3.0


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