crystalthoughts's repositories
BinaryMeshFitting
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
Codim-IPC
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
GASDocumentation_copy
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
HoudiniMixamoApexWorkflow
Houdini Mixamo to Apex Workflow
infinigen
Infinite Photorealistic Worlds using Procedural Generation
jzignet
Zig library to connect Janet and Zig together
mirage-css
Customise atomic css rules with overrides.
MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
Morton-Z-Code-C-library
Morton Z code encoding/decoding/manipulation - c headers 3D, 2D 32 and 64 bit
mpr
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
msdfgl
OpenGL implementation of the MSDF algorithm
q
C++ Library for Audio Digital Signal Processing
wgpu-hs
Haskell bindings to WGPU Native
WWDC2022-SwiftUINodeEditor
[WWDC 22 Swift Student Challenge Winner] Pegboard, a SwiftUI based node-editor workspace for game dev and more
xstate-viz
Visualizer for XState machines
ZT
A zig based Imgui Application framework
procedural_knots
This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It is implemented as a shader program in PyOpenGL and GLSL.
spline-research
A repository for research code, papers, interactive visualizers, etc., for spline research