crystalthoughts's repositories

klein

Nim port of https://github.com/jeremyong/klein

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BinaryMeshFitting

Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!

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Codim-IPC

Source Codes for Codimensional Incremental Potential Contact (C-IPC)

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GASDocumentation_copy

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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HoudiniMixamoApexWorkflow

Houdini Mixamo to Apex Workflow

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infinigen

Infinite Photorealistic Worlds using Procedural Generation

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jzignet

Zig library to connect Janet and Zig together

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mirage-css

Customise atomic css rules with overrides.

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MNPR

MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.

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Morton-Z-Code-C-library

Morton Z code encoding/decoding/manipulation - c headers 3D, 2D 32 and 64 bit

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mpr

Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)

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msdfgl

OpenGL implementation of the MSDF algorithm

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q

C++ Library for Audio Digital Signal Processing

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wgpu-hs

Haskell bindings to WGPU Native

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WWDC2022-SwiftUINodeEditor

[WWDC 22 Swift Student Challenge Winner] Pegboard, a SwiftUI based node-editor workspace for game dev and more

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xstate-viz

Visualizer for XState machines

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ZT

A zig based Imgui Application framework

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procedural_knots

This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It is implemented as a shader program in PyOpenGL and GLSL.

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spline-research

A repository for research code, papers, interactive visualizers, etc., for spline research

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