薛定谔也爱猫咪's repositories
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
AnimationPreviewer
Plug-in for previewing Animation Asset
Blackhole
A blackhole simulation using OpenGL / C++.
C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
ComfyUI
A powerful and modular stable diffusion GUI with a graph/nodes interface.
Cpp-0-1-Resource
C++ 匠心之作 从0到1入门资料
Crash-Course-Computer-Science-Chinese
:computer: 计算机速成课 | Crash Course 字幕组 (全40集 2018-5-1 精校完成)
cs-self-learning
计算机自学指南
FFMPEGMedia
Unreal FFMPEG Plugin to support more video formats and alpha videos
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
HLSLMaterial
HLSL Material for Unreal Engine
HoudiniExprEditor
Houdini External Editor with file watchers system
JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
leveldb
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
Ryujinx
Experimental Nintendo Switch Emulator written in C#
SteamTools
🛠「Steam++」是一个开源跨平台的多功能Steam工具箱。
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
Unity-Basic-Shader
Unity Basic Shader
VehicleVarietyPack
This is a car brake mark item