Leap Motion's intro to VR
In VR you can do anything. You can fly through space, manipulate the stars and swim through bubbles.
Press 1 for Grid, 2 for Spheres, 3 for Magical Stars and 4 for Aerobatics.
Be sure to select "Allow Images" and "Optimize for top-down tracking" in the Leap Motion Control Panel before launching this example.
- This demo supports both the Oculus DK1 and DK2.
- Includes exectuables for both Windows and OSX.
- Please use the 0.4.2+ runtime and set the Rift Display Mode to "Extend Desktop to the HMD"
- Designed to be used with Leap Motion VR Developer Mount.
- Requires Leap SDK Version 2.1.3 or newer
- Source code available now!
- Works best with discrete graphics cards (NVIDIA, AMD)
- Get CMake 3.0+ and Microsoft Visual Studio 2013
- Download libraries here https://leapmotion.box.com/s/hy6cq89y2gze2o97s8t1
- Extract the zip file into a local folder
- Obtain Oculus Rift SDK 0.4.2+, and the latest LeapSDK, and copy "OculusSDK" and "LeapSDK" into the folder mentioned in step 3
- Run CMake and set the source directory to this repository
- Set EXTERNAL_LIBRARY_DIR to the folder mentioned in step 3
- Open the generated VRIntro.sln file, and build
- Copy any needed DLLs (SDL, SFML) from within the libraries folder to your binary folder. (We are planning to automate this soon!)
- Get CMake 3.0+ and Xcode 6.0+
- Download libraries here https://leapmotion.box.com/s/5gmz97ldcxaf3d5sneob
- Extract the zip file into a local folder
- Obtain Oculus Rift SDK 0.4.2+, and the latest LeapSDK, and copy "OculusSDK" and "LeapSDK" into the folder mentioned in step 3
- cd into the VRintro repository and run ccmake. Set the source directory to ./VRIntro
- Set EXTERNAL_LIBRARY_DIR to the folder mentioned in step 3
- Open the generated VRIntro.xcodeproj file, and build