cposture / vimspector

vimspector - A multi-language debugging system for Vim

Home Page:http://puremourning.github.io/vimspector-web

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vimspector - A multi language graphical debugger for Vim

For a tutorial and usage overview, take a look at the Vimspector website

Build Gitter

Features and Usage

The plugin is a capable Vim graphical debugger for multiple languages. It's mostly tested for c++, python and TCL, but in theory supports any language that Visual Studio Code supports (but see caveats).

The Vimspector website has an overview of the UI, along with basic instructions for configuration and setup.

But for now, here's a (rather old) screenshot of Vimsepctor debugging Vim:

vimspector-vim-screenshot

And a couple of brief demos:

asciicast

asciicast

Supported debugging features

  • flexible configuration syntax that can be checked in to source control
  • breakpoints (function, line and exception breakpoints)
  • conditional breakpoints (function, line)
  • step in/out/over/up, stop, restart
  • run to cursor
  • launch and attach
  • remote launch, remote attach
  • locals and globals display
  • watch expressions with autocompletion
  • call stack display and navigation
  • variable value display hover
  • interactive debug console with autocompletion
  • launch debugee within Vim's embedded terminal
  • logging/stdout display
  • simple stable API for custom tooling (e.g. integrate with language server)

Supported languages

The following table lists the languages that are "built-in" (along with their runtime dependencies). They are categorised by their level of support:

  • Tested : Fully supported, Vimspector regression tests cover them
  • Supported : Fully supported, frequently used and manually tested
  • Experimental: Working, but not frequently used and rarely tested
  • Legacy: No longer supported, please migrate your config
Language Status Switch (for install_gadget.py) Adapter (for :VimspectorInstall) Dependencies
C, C++, etc. Tested --all or --enable-c vscode-cpptools mono-core
Rust, C, C++, etc. Supported --force-enable-rust CodeLLDB Python 3
Python Tested --all or --enable-python debugpy Python 2.7 or Python 3
Go Tested --enable-go vscode-go Go, Delve
TCL Supported --all or --enable-tcl tclpro TCL 8.5
Bourne Shell Supported --all or --enable-bash vscode-bash-debug Bash v??
Lua Supported --all or --enable-lua local-lua-debugger-vscode Node >=12.13.0, Npm, Lua interpreter
Node.js Supported --force-enable-node vscode-node-debug2 6 < Node < 12, Npm
Javascript Supported --force-enable-chrome debugger-for-chrome Chrome
Java Supported --force-enable-java vscode-java-debug Compatible LSP plugin (see later)
C# (dotnet core) Experimental --force-enable-csharp netcoredbg DotNet core
C# (mono) Experimental --force-enable-csharp vscode-mono-debug Mono
Python.legacy Legacy --force-enable-python.legacy vscode-python Node 10, Python 2.7 or Python 3

Other languages

Vimspector should work for any debug adapter that works in Visual Studio Code.

To use Vimspector with a language that's not "built-in", see this wiki page.

Installation

Quick Start

There are 2 installation methods:

  • Using a release tarball and vim packages
  • Using a clone of the repo (e.g. package manager)

Release tarballs come with debug adapters for the default languages pre-packaged. To use a release tarball:

  1. Check the dependencies
  2. Untar the release tarball for your OS into $HOME/.vim/pack:
$ mkdir -p $HOME/.vim/pack
$ curl -L <url> | tar -C $HOME/.vim/pack zxvf -
  1. Add packadd! vimspector to you .vimrc

  2. (optionally) Enable the default set of mappings:

let g:vimspector_enable_mappings = 'HUMAN'
  1. Configure your project's debug profiles (create .vimspector.json)

Alternatively, you can clone the repo and select which gadgets are installed:

  1. Check the dependencies
  2. Install the plugin as a Vim package. See :help packages.
  3. Add packadd! vimspector to you .vimrc
  4. Install some 'gadgets' (debug adapters) - see :VimspectorInstall ...
  5. Configure your project's debug profiles (create .vimspector.json)

If you prefer to use a plugin manager, see the plugin manager's docs. For Vundle, use:

Plugin 'puremourning/vimspector'

The following sections expand on the above brief overview.

Dependencies

Vimspector requires:

  • One of:
    • Vim 8.2 Huge build compiled with Python 3.6 or later
    • Neovim 0.4.3 with Python 3.6 or later (experimental)
  • One of the following operating systems:
    • Linux
    • macOS Mojave or later
    • Windows (experimental)

Why such a new vim ? Well 2 reasons:

  1. Because vimspector uses a lot of new Vim features
  2. Because there are Vim bugs that vimspector triggers that will frustrate you if you hit them.

Why is neovim experimental? Because the author doesn't use neovim regularly, and there are no regression tests for vimspector in neovim, so it's likely to break frequently. Issue reports are handled on best-efforts basis, and PRs are welcome to fix bugs. See also the next section descibing differences for neovim vs vim.

Why Windows support experimental? Because it's effort and it's not a priority for the author. PRs are welcome to fix bugs. Windows will not be regularly tested.

Which Linux versions? I only test on Ubuntu 18.04 and later and RHEL 7.

Neovim differences

neovim doesn't implement some features Vimspector relies on:

  • WinBar - used for the buttons at the top of the code window and for changing the output window's current output.
  • Prompt Buffers - used to send commands in the Console and add Watches. (Note: prompt buffers are available in neovim nightly)
  • Balloons - used to display the values of variables when debugging.

Workarounds are in place as follows:

There is no workaroud for the lack of balloons; you'll just have to use :VimspectorEval or :VimspectorWatch, or switch to Vim.

Windows differences

The following features are not implemented for Windows:

  • Tailing the vimspector log in the Output Window.

Trying it out

If you just want to try out vimspector without changing your vim config, there are example projects for a number of languages in support/test, including:

  • Python (support/test/python/simple_python)
  • Go (support/test/go/hello_world)
  • Nodejs (support/test/node/simple)
  • Chrome (support/test/chrome/)
  • etc.

To test one of these out, cd to the directory and run:

vim -Nu /path/to/vimspector/tests/vimrc --cmd "let g:vimspector_enable_mappings='HUMAN'"

Then press <F5>.

There's also a C++ project in tests/testdata/cpp/simple/ with a Makefile which can be used to check everything is working. This is used by the regression tests in CI so should always work, and is a good way to check if the problem is your configuration rather than a bug.

Cloning the plugin

If you're not using a release tarball, you'll need to clone this repo to the appropriate place.

  1. Clone the plugin

There are many Vim plugin managers, and I'm not going to state a particular preference, so if you choose to use one, follow the plugin manager's documentation. For example, for Vundle, use:

Plugin 'puremourning/vimspector'

If you don't use a plugin manager already, install vimspector as a Vim package by cloning this repository into your package path, like this:

$ git clone https://github.com/puremourning/vimspector ~/.vim/pack/vimspector/opt/vimspector
  1. Configure vimspector in your .vimrc, for example to enable the standard mapings:
let g:vimspector_enable_mappings = 'HUMAN'
  1. Load vimspector at runtime. This can also be added to your .vimrc after configuring vimspector:
packadd! vimspector

See support/doc/example_vimrc.vim for a minimal example.

Install some gadgets

Vimspector is a generic client for Debug Adapters. Debug Adapters (referred to as 'gadgets' or 'adapters') are what actually do the work of talking to the real debugers.

In order for Vimspector to be useful, you need to have some adapters installed.

There are a few ways to do this:

  • If you downloaded a tarball, gadgets for main supported langauges are already installed for you.
  • Using :VimspectorInstall <adapter> <args...> (use TAB wildmenu to see the options, also accepts any install_gadget.py option)
  • Using python3 install_gadget.py <args> (use --help to see all options)
  • Attempting to launch a debug configuration; if the configured adapter can't be found, vimspector will suggest installing one.
  • Using :VimspectorUpdate to install the latest supported versions of the gadgets.

Here's a demo of doing somee installs and an upgrade:

asciicast

Both install_gadget.py and :VimspectorInstall do the same set of things, though the default behaviours are slightly different. For supported languages, they will:

  • Download the relevant debug adapter at a version that's been tested from the internet, either as a 'vsix' (Visusal Studio plugin), or clone from GitHub. If you're in a corporate environment and this is a problem, you may need to install the gadgets manually.
  • Perform any necessary post-installation actions, such as:
    • Building any binary components
    • Ensuring scripts are executable, because the VSIX pacakges are usually broken in this regard.
    • Set up the gadgetDir symlinks for the platform.

For example, to install the tested debug adapter for a language, run:

To install Script Command
<adapter> :VimspectorInstall <adapter>
<adapter1>, <adapter2>, ... :VimspectorInstall <adapter1> <adapter2> ...
<language> ./install_gadget.py --enable-<language> ... :VimspectorInstall --enable-<language> ...
Supported adapters ./install_gadget.py --all :VimspectorInstall --all
Supported adapters, but not TCL ./install_gadget.py --all --disable-tcl :VimspectorInstall --all --disable-tcl
Supported and experimental adapters ./install_gadget.py --all --force-all :VimspectorInstall --all
Adapter for specific debug config Suggested by Vimspector when starting debugging

VimspectorInstall and VimspectorUpdate commands

:VimspectorInstall runs install_gadget.py in the background with some of the options defaulted.

:VimspectorUpdate runs install_gadget.py to re-install (i.e. update) any gadgets already installed in your .gadgets.json.

The output is minimal, to see the full output add --verbose to the command, as in :VimspectorInstall --verbose ... or :VimspectorUpdate --verbose ....

If the installation is successful, the output window is closed (and the output lost forever). Use a ! to keep it open (e.g. :VimspectorInstall! --verbose --all or :VimspectorUpdate! (etc.).

If you know in advance which gadgets you want to install, for example so that you can reproduce your config from source control, you can set g:vimspector_install_gadgets to a list of gadgets. This will be used when:

  • Running :VimspectorInstall with no arguments, or
  • Running :VimspectorUpdate

For example:

let g:vimspector_install_gadgets = [ 'debugpy', 'vscode-cpptools', 'CodeLLDB' ]

install_gadget.py

By default install_gadget.py will overwrite your .gadgets.json with the set of adapters just installed, whereas :VimspectorInstall will update it, overwriting only newly changed or installed adapters.

If you want to just add a new adapter using the script without destroying the existing ones, add --update-gadget-config, as in:

$ ./install_gadget.py --enable-tcl
$ ./install_gadget.py --enable-rust --update-gadget-config
$ ./install_gadget.py --enable-java --update-gadget-config

If you want to maintain configurations outside of the vimspector repository (this can be useful if you have custom gadgets or global configurations), you can tell the installer to use a different basedir, then set g:vimspector_base_dir to point to that directory, for example:

$ ./install_gadget.py --basedir $HOME/.vim/vimspector-config --all --force-all

Then add this to your .vimrc:

let g:vimspector_base_dir=expand( '$HOME/.vim/vimspector-config' )

When usnig :VimspectorInstall, the g:vimspector_base_dir setting is respected unless --basedir is manually added (not recommended).

See --help for more info on the various options.

Manual gadget installation

If the language you want to debug is not in the supported list above, you can probably still make it work, but it's more effort.

You essentially need to get a working installation of the debug adapter, find out how to start it, and configure that in an adapters entry in either your .vimspector.json or in .gadgets.json.

The simplest way in practice is to install or start Visusal Studio Code and use its extension manager to install the relevant extension. You can then configure the adapter manually in the adapters section of your .vimspector.json or in a gadgets.json.

PRs are always welcome to add supported languages (which roughly translates to updating python/vimspector/gadgets.py and testing it).

The gadget directory

Vimspector uses the following directory by default to look for a file named .gadgets.json: </path/to/vimspector>/gadgets/<os>.

This path is exposed as the vimspector variable ${gadgetDir}. This is useful for configuring gadget command lines.

Where os is one of:

  • macos
  • linux
  • windows (though note: Windows is not supported)

The format is the same as .vimspector.json, but only the adapters key is used:

Example:

{
  "adapters": {
    "lldb-vscode": {
      "variables": {
        "LLVM": {
          "shell": "brew --prefix llvm"
        }
      },
      "attach": {
        "pidProperty": "pid",
        "pidSelect": "ask"
      },
      "command": [
        "${LLVM}/bin/lldb-vscode"
      ],
      "env": {
        "LLDB_LAUNCH_FLAG_LAUNCH_IN_TTY": "YES"
      },
      "name": "lldb"
    },
    "vscode-cpptools": {
      "attach": {
        "pidProperty": "processId",
        "pidSelect": "ask"
      },
      "command": [
        "${gadgetDir}/vscode-cpptools/debugAdapters/OpenDebugAD7"
      ],
      "name": "cppdbg"
    },
    "vscode-python": {
      "command": [
        "node",
        "${gadgetDir}/vscode-python/out/client/debugger/debugAdapter/main.js"
      ],
      "name": "vscode-python"
    }
  }
}

The gadget file is automatically written by install_gadget.py (or :VimspectorInstall).

Vimspector will also load any fies matching: </path/to/vimspector>/gadgets/<os>/.gadgets.d/*.json. These have the same format as .gadgets.json but are not overwritten when running install_gadget.py.

Upgrade

After updating the Vimspector code (either via git pull or whatever package manager), run :VimspectorUpdate to update any already-installed gadets.

About

Background

The motivation is that debugging in Vim is a pretty horrible experience, particularly if you use multiple languages. With pyclewn no more and the built-in termdebug plugin limited to gdb, I wanted to explore options.

While Language Server Protocol is well known, the Debug Adapter Protocol is less well known, but achieves a similar goal: language agnostic API abstracting debuggers from clients.

The aim of this project is to provide a simple but effective debugging experience in Vim for multiple languages, by leveraging the debug adapters that are being built for Visual Studio Code.

The ability to do remote debugging is a must. This is key to my workflow, so baking it in to the debugging experience is a top bill goal for the project. So vimspector has first-class support for executing programs remotely and attaching to them. This support is unique to vimspector and on top of (complementary to) any such support in actual debug adapters.

Status

Vimspector is a work in progress, and any feedback/contributions are more than welcome.

The backlog can be viewed on Trello.

Experimental

The plugin is currently experimental. That means that any part of it can (and probably will) change, including things like:

  • breaking changes to the configuration
  • keys, layout, functionatlity of the UI

However, I commit to only doing this in the most extreme cases and to annouce such changes on Gitter well in advance. There's nothing more annoying than stuff just breaking on you. I get that.

Mappings

By default, vimspector does not change any of your mappings. Mappings are very personal and so you should work out what you like and use vim's powerful mapping features to set your own mappings. To that end, Vimspector defines the following <Plug> mappings:

  • <Plug>VimspectorContinue
  • <Plug>VimspectorStop
  • <Plug>VimspectorRestart
  • <Plug>VimspectorPause
  • <Plug>VimspectorToggleBreakpoint
  • <Plug>VimspectorToggleConditionalBreakpoint
  • <Plug>VimspectorAddFunctionBreakpoint
  • <Plug>VimspectorStepOver
  • <Plug>VimspectorStepInto
  • <Plug>VimspectorStepOut
  • <Plug>VimspectorRunToCursor

These map roughly 1-1 with the API functions below.

For example, if you want <F5> to start/continue debugging, add this to some appropriate place, such as your vimrc (hint: run :e $MYVIMRC).

nmap <F5> <Plug>VimspectorContinue

That said, many people are familiar with particular debuggers, so the following mappings can be enabled by setting g:vimspector_enable_mappings to the specified value.

Please note: Currently there are no <plug> mappings. These will be added in future to make custom mappings much easier.

Visual Studio / VSCode

To use Visual Studio-like mappings, add the following to your vimrc before loading vimspector:

let g:vimspector_enable_mappings = 'VISUAL_STUDIO'
Key Function API
F5 When debugging, continue. Otherwise start debugging. vimspector#Continue()
Shift F5 Stop debugging. vimspector#Stop()
Ctrl Shift F5 Restart debugging with the same configuration. vimspector#Restart()
F6 Pause debugee. vimspector#Pause()
F9 Toggle line breakpoint on the current line. vimspector#ToggleBreakpoint()
Shift F9 Add a function breakpoint for the expression under cursor vimspector#AddFunctionBreakpoint( '<cexpr>' )
F10 Step Over vimspector#StepOver()
F11 Step Into vimspector#StepInto()
Shift F11 Step out of current function scope vimspector#StepOut()

Human Mode

If, like me, you only have 2 hands and 10 fingers, you probably don't like Ctrl-Shift-F keys. Also, if you're running in a terminal, there's a real possibility of terminfo being wrong for shifted-F-keys, particularly if your TERM is screen-256color. If these issues (number of hands, TERM variables) are unfixable, try the following mappings, by adding the following before loading vimspector:

let g:vimspector_enable_mappings = 'HUMAN'
Key Function API
F5 When debugging, continue. Otherwise start debugging. vimspector#Continue()
F3 Stop debugging. vimspector#Stop()
F4 Restart debugging with the same configuration. vimspector#Restart()
F6 Pause debugee. vimspector#Pause()
F9 Toggle line breakpoint on the current line. vimspector#ToggleBreakpoint()
<leader>F9 Toggle conditional line breakpoint on the current line. vimspector#ToggleBreakpoint( { trigger expr, hit count expr } )
F8 Add a function breakpoint for the expression under cursor vimspector#AddFunctionBreakpoint( '<cexpr>' )
<leader>F8 Run to Cursor vimspector#RunToCursor()
F10 Step Over vimspector#StepOver()
F11 Step Into vimspector#StepInto()
F12 Step out of current function scope vimspector#StepOut()

Usage

Launch and attach by PID:

  • Create .vimspector.json. See below.
  • :call vimspector#Launch() and select a configuration.

debug session

Launch with options

To launch a specific debug configuration, or specify replacement variables for the launch, you can use:

  • :call vimspector#LaunchWithSettings( dict )

The argument is a dict with the following keys:

  • configuration: (optional) Name of the debug configuration to launch
  • <anything else>: (optional) Name of a variable to set

This allows for some intergration and automation. For example, if you have a configuration named Run Test that contains a replacement variable named ${Test} you could write a mapping which ultimately executes:

vimspector#LaunchWithSettings( #{ configuration: 'Run Test'
                                \ Test: 'Name of the test' } )

This would start the Run Test configuration with ${Test} set to 'Name of the test' and Vimspector would not prompt the user to enter or confirm these things.

See our YouCompleteMe integration guide for another example where it can be used to specify the port to connect the java debugger

Debug configuration selection

Vimspector uses the following logic to choose a configuration to launch:

  1. If a configuration was specified in the launch options (as above), use that.
  2. Otherwise if there's only one configuration and it doesn't have autoselect set to false, use that.
  3. Otherwise if there's exactly one configuration with default set to true and without autoselect set to false, use that.
  4. Otherwise, prompt the user to select a configuration.

See the reference guide for details.

Get configurations

  • Use vimspector#GetConfigurations() to get a list of configurations

For example, to get an array of configurations and fuzzy matching on the result

:call matchfuzzy(vimspector#GetConfigurations(), "test::case_1")

Breakpoints

  • Use vimspector#ToggleBreakpoint([ { 'condition': '<condition expr>' } ]) to set/disable/delete a line breakpoint, with optional condition.
  • Use vimspector#AddFunctionBreakpoint( '<name>' [, { 'condition': '<condition expr>' } ] ) to add a function breakpoint with optional condition.

Both of these functions take a single optional argument which is a dictionary of options. The dictionary can have the following keys:

  • condition: An optional expression evaluated to deterimie if the breakpoint should fire. Not supported by all debug adapters. For example, to break when abc is 10, enter something like abc == 10, depending on the language.
  • hitCondition: An optional expression evaluated to determine a number of times the breakpoint should be ignored. Should (probablty?) not be used in combination with condition. Not supported by all debug adapters. For example, to break on the 3rd time hitting this line, enter 3.

In both cases, the expression is evaluated by the debugger, so should be in whatever dialect the debugger understands when evaluating expressions.

When using the <leader><F9> mapping, the user is prompted to enter these expressions in a command line (with history).

Exception breakpoints

When starting debugging, you may be asekd a few questions about how to handle exceptoins. These are "exception breakpoints" and vimspector remembers your choices while Vim is still running.

Typically you can accept the defaults (just keep pressing <CR>!) as most debug adapter defaults are sane, but if you want to break on, say uncaught exception then answer Y to that (for example).

You can configure your choices in the .vimspector.json. See the configuration guide for details on that.

Clear breakpoints

  • Use vimspector#ClearBreakpoints() to clear all breakpoints including the memory of exception breakpoint choices.

Run to Cursor

  • Use vimspector#RunToCursor or <leader><F8>: this creates a temporary breakpoint on the current line, then continues execution, clearing the breakpiont when it is hit.

Stepping

  • Step in/out, finish, continue, pause etc. using the WinBar, or mappings.
  • If you really want to, the API is vimspector#StepInto() etc.

code window

Variables and scopes

  • Current scope shows values of locals.
  • Use <CR>, or double-click with left mouse to expand/collapse (+, -).
  • When changing the stack frame the locals window updates.
  • While paused, hover to see values

locals window

Scopes and variables are represented by the buffer vimspector.Variables.

Watches

The watch window is used to inspect variables and expressions. Expressions are evaluated in the selected stack frame which is "focussed"

The watches window is a prompt buffer, where that's available. Enter insert mode to add a new watch expression.

  • Add watches to the variables window by entering insert mode and typing the expression. Commit with <CR>.
  • Alternatively, use :VimspectorWatch <expression>. Tab-completion for expression is available in some debug adapters.
  • Expand result with <CR>, or double-click with left mouse.
  • Delete with <DEL>.

watch window

The watches are represented by the buffer vimspector.StackTrace.

Watch autocompletion

The watch prompt buffer has its omnifunc set to a function that will calcualte completion for the current expression. This is trivailly used with <Ctrl-x><Ctrl-o> (see :help ins-completion), or integrated with your favourite completion system. The filetype in the buffer is set to VimspectorPrompt.

For YouCompleteMe, the following config works well:

let g:ycm_semantic_triggers =  {
  \   'VimspectorPrompt': [ '.', '->', ':', '<' ]
}

Stack Traces

The stack trace window shows the state of each progream thread. Threads which are stopped can be expanded to show the strack trace of that thread.

Often, but not always, all threads are stopped when a breakpoint is hit. The status of a thread is show in parentheses after the thread's name. Where supported by the underlying debugger, threads can be paused and continued individually from within the Stack Trace window.

A particular thread, highlighted with the CursorLine highlight group is the "focussed" thread. This is the thread that receives commands like "Stop In", "Stop Out", "Continue" and "Pause" in the code window. The focussed thread can be changed manually to "switch to" that thread.

  • Use <CR>, or double-click with left mouse to expand/collapse a thread stack trace, or use the WinBar button.
  • Use <CR>, or double-click with left mouse on a stack frame to jump to it.
  • Use the WinBar or vimspector#PauseContinueThread() to individually pause or continue the selected thread.
  • Use the "Focus" WinBar button, <leader><CR> or vimspector#SetCurrentThread() to set the "focussed" thread to the currently selected one. If the selected line is a stack frame, set the focussed thread to the thread of that frame and jump to that frame in the code window.

stack trace

The stack trace is represented by the buffer vimspector.StackTrace.

Program Output

  • In the outputs window use the WinBar to select the output channel.
  • Alternatively, use :VimspectorShowOutput <category>. Use command-line completion to see the categories.
  • The debugee prints to the stdout channel.
  • Other channels may be useful for debugging.

output window

If the output window is closed, a new one can be opened with :VimspectorShowOutput <category> (use tab-completion - wildmenu to see the options).

Console

The console window is a prompt buffer, where that's available, and can be used as an interactive CLI for the debug adapter. Support for this varies amongt adapters.

  • Enter insert mode to enter a command to evaluate.
  • Alternatively, :VimspectorEval <expression>. Completion is available with some debug adapters.
  • Commit the request with <CR>
  • The request and subsequent result are printed.

NOTE: See also Watches above.

If the output window is closed, a new one can be opened with :VimspectorShowOutput Console.

Console autocompletion

The console prompt buffer has its omnifunc set to a function that will calcualte completion for the current command/expression. This is trivailly used with <Ctrl-x><Ctrl-o> (see :help ins-completion), or integrated with your favourite completion system. The filetype in the buffer is set to VimspectorPrompt.

For YouCompleteMe, the following config works well:

let g:ycm_semantic_triggers =  {
  \   'VimspectorPrompt': [ '.', '->', ':', '<' ]
}

Log View

The Vimspector log file contains a full trace of the communication between Vimspector and the debug adapter. This is the primary source of diagnostic information when something goes wrong that's not a Vim traceback.

If you just want to see the Vimspector log file, use :VimspectorToggleLog, which will tail it in a little window (doesn't work on Windows).

Closing debugger

To close the debugger, use:

  • Reset WinBar button (set mouse=a)
  • :VimspectorReset when the WinBar is not available.
  • call vimspector#Reset()

Debug adapter configuration

For an introduction to the configuration of .vimspector.json, take a look at the Getting Started section of the Vimspector website.

For full explanation, including how to use variables, substitutions and how to specify exception breakpoints, see the docs.

The JSON configuration file allows C-style comments:

  • // comment to end of line ...
  • /* inline comment ... */

Current tested with the following debug adapters.

C, C++, Rust, etc.

  • vscode-cpptools
  • On macOS, I strongly recommend using CodeLLDB instead for C and C++ projects. It's really excellent, has fewer dependencies and doesn't open console apps in another Terminal window.

Example .vimspector.json (works with both vscode-cpptools and lldb-vscode. For lldb-vscode replace the name of the adapter with lldb-vscode:

  • vscode-cpptools Linux/MacOS:
{
  "configurations": {
    "Launch": {
      "adapter": "vscode-cpptools",
      "configuration": {
        "request": "launch",
        "program": "<path to binary>",
        "args": [ ... ],
        "cwd": "<working directory>",
        "environment": [ ... ],
        "externalConsole": true,
        "MIMode": "<lldb or gdb>"
      }
    },
    "Attach": {
      "adapter": "vscode-cpptools",
      "configuration": {
        "request": "attach",
        "program": "<path to binary>",
        "MIMode": "<lldb or gdb>"
      }
    }
    ...
  }
}
  • vscode-cpptools Windows

NOTE FOR WINDOWS USERS: You need to install gdb.exe. I recommend using scoop install gdb. Vimspector cannot use the visual studio debugger due to licensing.

{
  "configurations": {
    "Launch": {
      "adapter": "vscode-cpptools",
      "configuration": {
        "request": "launch",
        "program": "<path to binary>",
        "stopAtEntry": true
      }
    }
  }
}
  • CodeLLDB (MacOS)

CodeLLDB is superior to vscode-cpptools in a number of ways on macOS at least.

See Rust.

  • lldb-vscode (MacOS)

An alternative is to to use lldb-vscode, which comes with llvm. Here's how:

  • Install llvm (e.g. with HomeBrew: brew install llvm)
  • Create a file named /path/to/vimspector/gadgets/macos/.gadgets.d/lldb-vscode.json:
{
  "adapters": {
    "lldb-vscode": {
      "variables": {
        "LLVM": {
          "shell": "brew --prefix llvm"
        }
      },
      "attach": {
        "pidProperty": "pid",
        "pidSelect": "ask"
      },
      "command": [
        "${LLVM}/bin/lldb-vscode"
      ],
      "env": {
        "LLDB_LAUNCH_FLAG_LAUNCH_IN_TTY": "YES"
      },
      "name": "lldb"
    }
  }
}

Rust

Rust is supported with any gdb/lldb-based debugger. So it works fine with vscode-cpptools and lldb-vscode above. However, support for rust is best in CodeLLDB.

  • ./install_gadget.py --force-enable-rust or :VimspectorInstall CodeLLDB
  • Example: support/test/rust/vimspector_test
{
  "configurations": {
    "launch": {
      "adapter": "CodeLLDB",
      "configuration": {
        "request": "launch",
        "program": "${workspaceRoot}/target/debug/vimspector_test"
      }
    }
  }
}

Remote debugging

The cpptools documentation describes how to attach cpptools to gdbserver using miDebuggerAddress. Note that when doing this you should use the "request": "attach".

Remote launch and attach

If you're feeling fancy, checkout the reference guide for an example of getting Vimspector to remotely launch and attach.

Python

Migrating from vscode-python: change "adapter": "vscode-python" to "adapter": "debugpy".

{
  "configurations": {
    "<name>: Launch": {
      "adapter": "debugpy",
      "configuration": {
        "name": "<name>: Launch",
        "type": "python",
        "request": "launch",
        "cwd": "<working directory>",
        "python": "/path/to/python/interpreter/to/use",
        "stopOnEntry": true,
        "console": "externalTerminal",
        "debugOptions": [],
        "program": "<path to main python file>"
      }
    }
    ...
  }
}

Remote Debugging

In order to use remote debugging with debugpy, you have to connect Vimspector directly to the application that is being debugged. This is easy, but it's a little different from how we normally configure things. Specifically, you need to:

  • Start your application with debugpy, specifying the --listen argument. See the debugpy documentation for details.
  • Use the built-in "multi-session" adapter. This just asks for the host/port to connect to. For example:
{
  "configurations": {
    "Python Attach": {
      "adapter": "multi-session",
      "configuration": {
        "request": "attach",
        "pathMappings": [
          // mappings here (optional)
        ]
      }
    }
  }
}

See details of the launch configuration for explanation of things like pathMappings.

Additional documentation, including how to do this when the remote machine can only be contacted via SSH are provided by debugpy.

Remote launch and attach

If you're feeling fancy, checkout the reference guide for an example of getting Vimspector to remotely launch and attach.

Legacy: vscode-python

  • No longer installed by default - please pass --force-enable-python.legacy if you just want to continue using your working setup.
  • vscode-python
  • NOTE: You must be running node 10. See this issue
{
  "configurations": {
    "<name>: Launch": {
      "adapter": "vscode-python",
      "configuration": {
        "name": "<name>: Launch",
        "type": "python",
        "request": "launch",
        "cwd": "<working directory>",
        "stopOnEntry": true,
        "console": "externalTerminal",
        "debugOptions": [],
        "program": "<path to main python file>"
      }
    }
    ...
  }
}

TCL

  • TCL (TclProDebug)

See my fork of TclProDebug for instructions.

C♯

  • C# - dotnet core

Install with install_gadget.py --force-enable-csharp or :VimspectorInstall netcoredbg

{
  "configurations": {
    "launch - netcoredbg": {
      "adapter": "netcoredbg",
      "configuration": {
        "request": "launch",
        "program": "${workspaceRoot}/bin/Debug/netcoreapp2.2/csharp.dll",
        "args": [],
        "stopAtEntry": true,
        "cwd": "${workspaceRoot}"
      }
    }
  }
}
  • C# - mono

Install with install_gadget.py --force-enable-csharp or :VimspectorInstall vscode-mono-debug.

Known not to work.

{
  "configurations": {
    "launch - mono": {
      "adapter": "vscode-mono-debug",
      "configuration": {
        "request": "launch",
        "program": "${workspaceRoot}/bin/Debug/netcoreapp2.2/csharp.dll",
        "args": [],
        "cwd": "${workspaceRoot}",
        "runtimeExecutable": "mono",
        "runtimeArgs": [],
        "env": [],
        "externalConsole": false,
        "console": "integratedTerminal"
      }
    }
  }
}

Go

  • Go

Requires:

  • install_gadget.py --enable-go or :VimspectorInstall vscode-go
  • Delve installed, e.g. go get -u github.com/go-delve/delve/cmd/dlv
  • Delve to be in your PATH, or specify the dlvToolPath launch option
{
  "configurations": {
    "run": {
      "adapter": "vscode-go",
      "configuration": {
        "request": "launch",
        "program": "${fileDirname}",
        "mode": "debug",
        "dlvToolPath": "$HOME/go/bin/dlv"
      }
    }
  }
}

See the vscode-go docs for troubleshooting information

PHP

This uses the php-debug, see https://marketplace.visualstudio.com/items?itemName=felixfbecker.php-debug

Requires:

zend_extension=xdebug.so
xdebug.remote_enable=on
xdebug.remote_handler=dbgp
xdebug.remote_host=localhost
xdebug.remote_port=9000

replace localhost with the ip of your workstation.

lazy alternative

zend_extension=xdebug.so
xdebug.remote_enable=on
xdebug.remote_handler=dbgp
xdebug.remote_connect_back=true
xdebug.remote_port=9000
  • .vimspectory.json
{
  "configurations": {
    "Listen for XDebug": {
      "adapter": "vscode-php-debug",
      "configuration": {
        "name": "Listen for XDebug",
        "type": "php",
        "request": "launch",
        "port": 9000,
        "stopOnEntry": false,
        "pathMappings": {
          "/var/www/html": "${workspaceRoot}"
        }
      }
    },
    "Launch currently open script": {
      "adapter": "vscode-php-debug",
      "configuration": {
        "name": "Launch currently open script",
        "type": "php",
        "request": "launch",
        "program": "${file}",
        "cwd": "${fileDirname}",
        "port": 9000
      }
    }
  }
}

Debug web application

append XDEBUG_SESSION_START=xdebug to your query string

curl "http://localhost?XDEBUG_SESSION_START=xdebug"

or use the previously mentioned Xdebug Helper extension (which sets a XDEBUG_SESSION cookie)

Debug cli application

export XDEBUG_CONFIG="idekey=xdebug"
php <path to script>

JavaScript, TypeScript, etc.

  • Node.js

Requires:

  • install_gadget.py --force-enable-node
  • For installation, a Node.js environemt that is < node 12. I believe this is an incompatibility with gulp. Advice, use [nvm][] with nvm install --lts 10; nvm use --lts 10; ./install_gadget.py --force-enable-node ...
  • Options described here: https://code.visualstudio.com/docs/nodejs/nodejs-debugging
  • Example: support/test/node/simple
{
  "configurations": {
    "run": {
      "adapter": "vscode-node",
      "configuration": {
        "request": "launch",
        "protocol": "auto",
        "stopOnEntry": true,
        "console": "integratedTerminal",
        "program": "${workspaceRoot}/simple.js",
        "cwd": "${workspaceRoot}"
      }
    }
  }
}
  • Chrome

This uses the chrome debugger, see https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome.

It allows you to debug scripts running inside chrome from within Vim.

  • ./install_gadget.py --force-enable-chrome or :VimspectorInstall debugger-for-chrome
  • Example: support/test/chrome
{
  "configurations": {
    "launch": {
      "adapter": "chrome",
      "configuration": {
        "request": "launch",
        "url": "http://localhost:1234/",
        "webRoot": "${workspaceRoot}/www"
      }
    }
  }
}

Java

Vimspector works well with the java debug server, which runs as a jdt.ls (Java Language Server) plugin, rather than a standalone debug adapter.

Vimspector is not in the business of running language servers, only debug adapters, so this means that you need a compatible Language Server Protocol editor plugin to use Java. I recommend YouCompleteMe, which has full support for jdt.ls, and most importantly a trivial way to load the debug adapter and to use it with Vimspector.

Usage with YouCompleteMe

  • Set up [YCM for java][YcmJava].
  • Get Vimspector to download the java debug plugin: install_gadget.py --force-enable-java <other options...> or :VimspectorInstall java-debug-adapter
  • Configure Vimspector for your project using the vscode-java adapter, e.g.:
{
  "configurations": {
    "Java Attach": {
      "adapter": "vscode-java",
      "configuration": {
        "request": "attach",
        "hostName": "${host}",
        "port": "${port}",
        "sourcePaths": [
          "${workspaceRoot}/src/main/java",
          "${workspaceRoot}/src/test/java"
        ]
      }
    }
  }
}
  • Tell YCM to load the debugger plugin. This should be the gadgets/<os> directory, not any specific adapter. e.g. in .vimrc
" Tell YCM where to find the plugin. Add to any existing values.
let g:ycm_java_jdtls_extension_path = [
  \ '</path/to/Vimspector/gadgets/<os>'
  \ ]
  • Create a mapping, such as <leader><F5> to start the debug server and launch vimspector, e.g. in ~/.vim/ftplugin/java.vim:
let s:jdt_ls_debugger_port = 0
function! s:StartDebugging()
  if s:jdt_ls_debugger_port <= 0
    " Get the DAP port
    let s:jdt_ls_debugger_port = youcompleteme#GetCommandResponse(
      \ 'ExecuteCommand',
      \ 'vscode.java.startDebugSession' )

    if s:jdt_ls_debugger_port == ''
       echom "Unable to get DAP port - is JDT.LS initialized?"
       let s:jdt_ls_debugger_port = 0
       return
     endif
  endif

  " Start debugging with the DAP port
  call vimspector#LaunchWithSettings( { 'DAPPort': s:jdt_ls_debugger_port } )
endfunction

nnoremap <silent> <buffer> <Leader><F5> :call <SID>StartDebugging()<CR>

You can then use <Leader><F5> to start debugging rather than just <F5>.

If you see "Unable to get DAP port - is JDT.LS initialized?", try running :YcmCompleter ExecuteCommand vscode.java.startDebugSession and note the output. If you see an error like ResponseFailedException: Request failed: -32601: No delegateCommandHandler for vscode.java.startDebugSession, make sure that:

  • Your YCM jdt.ls is actually working, see the YCM docs for troubleshooting
  • The YCM jdt.ls has had time to initialize before you start the debugger
  • That g:ycm_java_jdtls_extension_path is set in .vimrc or prior to YCM starting

For the launch arguments, see the vscode document.

Other LSP clients

See this issue for more background.

Lua

Lua is supported through local-lua-debugger-vscode. This debugger uses stdio to communicate with the running process, so calls to io.read will cause problems.

  • ./install_gadget.py --enable-lua or :VimspectorInstall local-lua-debugger-vscode
  • Examples: support/test/lua/simple and support/test/lua/love
{
  "$schema": "https://puremourning.github.io/vimspector/schema/vimspector.schema.json#",
  "configurations": {
    "lua": {
      "adapter": "lua-local",
      "configuration": {
        "request": "launch",
        "type": "lua-local",
        "cwd": "${workspaceFolder}",
        "program": {
          "lua": "lua",
          "file": "${file}"
        }
      }
    },
    "luajit": {
      "adapter": "lua-local",
      "configuration": {
        "request": "launch",
        "type": "lua-local",
        "cwd": "${workspaceFolder}",
        "program": {
          "lua": "luajit",
          "file": "${file}"
        }
      }
    },
    "love": {
      "adapter": "lua-local",
      "configuration": {
        "request": "launch",
        "type": "lua-local",
        "cwd": "${workspaceFolder}",
        "program": {
          "command": "love"
        },
        "args": ["${workspaceFolder}"]
      }
    }
  }
}

Other servers

  • Java - vscode-javac. This works, but is not as functional as Java Debug Server. Take a look at this comment for instructions.

Customisation

There is very limited support for customistaion of the UI.

Changing the default signs

Vimsector uses the following signs internally. If they are defined before Vimsector uses them, they will not be replaced. So to customise the signs, define them in your vimrc.

Sign Description Priority
vimspectorBP Line breakpoint 9
vimspectorBPCond Conditional line breakpiont 9
vimspectorBPDisabled Disabled breakpoint 9
vimspectorPC Program counter (i.e. current line) 200
vimspectorPCBP Program counter and breakpoint 200

The default symbols are the equivalent of something like the following:

sign define vimspectorBP         text=\ ● texthl=WarningMsg
sign define vimspectorBPCond     text=\ ◆ texthl=WarningMsg
sign define vimspectorBPDisabled text=\ ● texthl=LineNr
sign define vimspectorPC         text=\ ▶ texthl=MatchParen linehl=CursorLine
sign define vimspectorPCBP       text=●▶  texthl=MatchParen linehl=CursorLine

If the signs don't display properly, your font probably doesn't contain these glyphs. You can easily change them by deifining the sign in your vimrc. For example, you could put this in your vimrc to use some simple ASCII symbols:

sign define vimspectorBP text=o          texthl=WarningMsg
sign define vimspectorBPCond text=o?     texthl=WarningMsg
sign define vimspectorBPDisabled text=o! texthl=LineNr
sign define vimspectorPC text=\ >        texthl=MatchParen
sign define vimspectorPCBP text=o>       texthl=MatchParen

Sign priority

Many different plugins provide signs for various purposes. Examples include diagnostic signs for code errors, etc. Vim provides only a single priority to determine which sign should be displayed when multiple signs are placed at a single line. If you are finding that other signs are interfering with vimspector's (or vice-versa), you can customise the priority used by vimspector by setting the following dictionary:

let g:vimspector_sign_priority = {
  \   '<sign-name>': <priority>,
  \ }

For example:

let g:vimspector_sign_priority = {
  \    'vimspectorBP':         3,
  \    'vimspectorBPCond':     2,
  \    'vimspectorBPDisabled': 1,
  \    'vimspectorPC':         999,
  \ }

All keys are optional. If a sign is not customised, the default priority it used (as shown above).

See :help sign-priority. The default priority is 10, larger numbers override smaller ones.

Changing the default window sizes

Please Note: This cusomiation API is unstable, meaning that it may change at any time. I will endeavour to reduce the impact of this and annouce changes in Gitter.

The following options control the default sizes of the UI windows (all of them are numbers)

  • g:vimspector_sidebar_width (default: 50 columns): The width in columns of the left utility windows (variables, watches, stack trace)
  • g:vimspector_bottombar_height (default 10 lines): The height in rows of the output window below the code window.

Example:

let g:vimspector_sidebar_width = 75
let g:vimspector_bottombar_height = 15

Changing the terminal size

The terminal is typically created as a vertical split to the righ of the code window, and that window is re-used for subsequent terminal buffers. The following control the sizing of the terminal window used for debuggee input/output when using Vim's built-in terminal.

  • g:vimspector_code_minwidth (default: 82 columns): Minimum number of columns to try and maintain for the code window when splitting to create the terminal window.
  • g:vimspector_terminal_maxwidth (default: 80 columns): Maximum number of columns to use for the terminal.
  • g:vimspector_terminal_minwidth (default: 10 columns): Minimum number of columns to use when it is not possible to fit g:vimspector_terminal_maxwidth columns for the terminal.

That's a lot of options, but essentially we try to make sure that there are at least g:vimspector_code_minwidth columns for the main code window and that the terminal is no wider than g:vimspector_terminal_maxwidth columns. g:vimspector_terminal_minwidth is there to ensure that there's a reasonable number of columns for the terminal even when there isn't enough horizontal space to satisfy the other contraints.

Example:

let g:vimspector_code_minwidth = 90
let g:vimspector_terminal_maxwidth = 75
let g:vimspector_terminal_minwidth = 20

Advanced UI customisation

Please Note: This cusomiation API is unstable, meaning that it may change at any time. I will endeavour to reduce the impact of this and annouce changes in Gitter.

The above customisation of window sizes is limited intentionally to keep things simple. Vimspector also provides a way for you to customise the UI without restrictions, by running a User autocommand just after creating the UI or opening the terminal. This requires you to write some vimscript, but allows you to do things like:

  • Hide a particular window or windows
  • Move a particular window or windows
  • Resize windows
  • Have multiple windows for a particular buffer (say, you want 2 watch windows)
  • etc.

You can essentially do anything you could do manually by writing a little vimscript code.

The User autocommand is raised with pattern set with the following values:

  • VimspectorUICreated: Just after setting up the UI for a debug session
  • VimspectorTerminalOpened: Just after opening the terminal window for program input/output.

The following global variable is set up for you to get access to the UI elements: g:vimspector_session_windows. This is a dict with the following keys:

  • g:vimspector_session_windows.tagpage: The tab page for the session
  • g:vimspector_session_windows.variables: Window ID of the variables window, containing the vimspector.Variables buffer.
  • g:vimspector_session_windows.watches: Window ID of the watches window, containng the vimspector.Watches buffer.
  • g:vimspector_session_windows.stack_trace: Window ID of the stack trade window containing the vimspector.StackTrace buffer.
  • g:vimspector_session_windows.code: Window ID of the code window.
  • g:vimspector_session_windows.output: Window ID of the output window.

In addition, the following key is added when triggering the VimspectorTerminalOpened event:

  • g:vimspector_session_windows.terminal: Window ID of the terminal window

Customising the WinBar

You can even customise the WinBar buttons by simply running the usual menu (and unmanu) commands.

By default, Vimspector uses something a bit like this:

nnoremenu WinBar.■\ Stop :call vimspector#Stop()<CR>
nnoremenu WinBar.▶\ Cont :call vimspector#Continue()<CR>
nnoremenu WinBar.▷\ Pause :call vimspector#Pause()<CR>
nnoremenu WinBar.↷\ Next :call vimspector#StepOver()<CR>
nnoremenu WinBar.→\ Step :call vimspector#StepInto()<CR>
nnoremenu WinBar.←\ Out :call vimspector#StepOut()<CR>
nnoremenu WinBar.⟲: :call vimspector#Restart()<CR>
nnoremenu WinBar.✕ :call vimspector#Reset()<CR>

If you prefer a different layout or if the unicode symbols don't render correctly in your font, you can customise this in the VimspectorUICreated autocommand, for example:

func! CustomiseUI()
  call win_gotoid( g:vimspector_session_windows.code )
  " Clear the existing WinBar created by Vimspector
  nunmenu WinBar
  " Cretae our own WinBar
  nnoremenu WinBar.Kill :call vimspector#Stop()<CR>
  nnoremenu WinBar.Continue :call vimspector#Continue()<CR>
  nnoremenu WinBar.Pause :call vimspector#Pause()<CR>
  nnoremenu WinBar.Step\ Over  :call vimspector#StepOver()<CR>
  nnoremenu WinBar.Step\ In :call vimspector#StepInto()<CR>
  nnoremenu WinBar.Step\ Out :call vimspector#StepOut()<CR>
  nnoremenu WinBar.Restart :call vimspector#Restart()<CR>
  nnoremenu WinBar.Exit :call vimspector#Reset()<CR>
endfunction

augroup MyVimspectorUICustomistaion
  autocmd!
  autocmd User VimspectorUICreated call s:CustomiseUI()
augroup END

Example

There is some example code in support/custom_ui_vimrc showing how you can use the window IDs to modify various aspects of the UI using some basic vim commands, primarily win_gotoid funciton and the wincmd ex command.

To try this out vim -Nu support/custom_ui_vimrc <some file>.

Here's a rather smaller example. A simple way to use this is to drop it into a file named my_vimspector_ui.vim in ~/.vim/plugin (or paste into your vimrc):

" Set the basic sizes
let g:vimspector_sidebar_width = 80
let g:vimspector_code_minwidth = 85
let g:vimspector_terminal_minwidth = 75

function! s:CustomiseUI()
  " Customise the basic UI...

  " Close the output window
  call win_gotoid( g:vimspector_session_windows.output )
  q
endfunction

function s:SetUpTerminal()
  " Customise the terminal window size/position
  " For some reasons terminal buffers in Neovim have line numbers
  call win_gotoid( g:vimspector_session_windows.terminal )
  set norelativenumber nonumber
endfunction

augroup MyVimspectorUICustomistaion
  autocmd!
  autocmd User VimspectorUICreated call s:CustomiseUI()
  autocmd User VimspectorTerminalOpened call s:SetUpTerminal()
augroup END

FAQ

  1. Q: Does it work? A: Yeah. It's a bit unpolished.
  2. Q: Does it work with this language? A: Probably, but it won't necessarily be easy to work out what to put in the .vimspector.json. As you can see above, some of the servers aren't really editor agnostic, and require very-specific unique handling.
  3. How do I stop it starting a new Terminal.app on macOS? See this comment
  4. Can I specify answers to the annoying questions about exception breakpoints in my .vimspector.json ? Yes, see here.
  5. Do I have to specify the file to execute in .vimspector.json, or could it be the current vim file? You don't need to. You can specify $file for the current active file. See here for complete list of replacements in the configuration file.
  6. You allow comments in .vimspector.json, but Vim highlights these as errors, do you know how to make this not-an-error? Yes, put this in ~/.vim/after/syntax/json.vim:
syn region jsonComment start="/\*" end="\*/"
hi link jsonCommentError Comment
hi link jsonComment Comment
  1. What is the difference between a gadget and an adapter? A gadget is somethin you install with :VimspectorInstall or install_gadget.py, an adapter is something that Vimspector talks to (actually it's the Vimspector config describing that thing). These are usually one-to-one, but in theory a single gadget can supply multiple adapter configs. Typically this happens when a gadget supplies different adapter config for, say remote debugging, or debugging in a container, etc.
  2. The signs and winbar display funny symbols. How do i fix them? See this and this

Motivation

A message from the author about the motivation for this plugin:

Many development environments have a built-in debugger. I spend an inordinate amount of my time in Vim. I do all my development in Vim and I have even customised my workflows for building code, running tests etc.

For many years I have observed myself, friends and colleagues have been writing printf, puts, print, etc. debugging statements in all sorts of files simply because there is no easy way to run a debugger for whatever language we happen to be developing in.

I truly believe that interactive, graphical debugging environments are the best way to understand and reason about both unfamiliar and familiar code, and that the lack of ready, simple access to a debugger is a huge hidden productivity hole for many.

Don't get me wrong, I know there are literally millions of developers out there that are more than competent at developing without a graphical debugger, but I maintain that if they had the ability to just press a key and jump into the debugger, it would be faster and more enjoyable that just cerebral code comprehension.

I created Vimspector because I find changing tools frustrating. gdb for c++, pdb for python, etc. Each has its own syntax. Each its own lexicon. Each its own foibles.

I designed the configuration system in such a way that the configuration can be committed to source control so that it just works for any of your colleagues, friends, collaborators or complete strangers.

I made remote debugging a first-class feature because that's a primary use case for me in my job.

With Vimspector I can just hit <F5> in all of the languages I develop in and debug locally or remotely using the exact same workflow, mappings and UI. I have integrated this with my Vim in such a way that I can hit a button and run the test under the cursor in Vimspector. This kind of integration has massively improved my workflow and productivity. It's even made the process of learning a new codebase... fun.

- Ben Jackson, Creator.

License

Apache 2.0

Copyright © 2018 Ben Jackson

Sponsorship

If you like Vimspector so much that you're wiling to part with your hard-earned cash, please consider donating to one of the following charities, which are meaningful to the author of Vimspector (in order of prefernce):

About

vimspector - A multi-language debugging system for Vim

http://puremourning.github.io/vimspector-web

License:Apache License 2.0


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