The missing set of utilities, primitives, and bridging to allow for fast and expressive use of SpriteKit and GameplayKit.
Apple releases a lot of frameworks and APIs for developing for their platforms, including some tuned for game development. These are good, powerful frameworks. But the issue is, there are a lot of them, and they don’t come out of the box playing nice with one another. Combining these frameworks to build a full game is complicated, and (if done poorly) a real mess to maintain.
AntlerKit is the missing bridge between these systems. It houses all those Apple frameworks relevant to 2D games under a single, consistent, expressive API. Developers can start making their game do really neat stuff really quickly.
- 2D Rendering
- Physics
- Input
- Audio
- Scene and Gameplay Management
- Asset Management
- Update Loops
- Timers
- Mathematics and Geometry Utilities