Lind (cozlind)

cozlind

Geek Repo

Location:Tokyo, Japan

Home Page:https://www.cozlind.com

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Lind's repositories

MPM

Multi-species simulation of porous sand and water mixtures on unity3d

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Firework

3d SPH based on GPU

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ComplexTerrainGPU

3d texture read and display

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page

personal page

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CPlusPlusThings

C++那些事

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DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

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FX11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

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GPUMarchingCubes

made by dx11 following gpu gems 3 chapter 1

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jekflix-template

A Jekyll template inspired by Netflix. 🎬

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jekyll-theme-massively-src

Massively by HTML5 UP

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JourneySand

An experimental Project to render sand in Journey's style

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light2d

Light rendering in 2D

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ramen

A command line interface for easily interaction with Ethereum, by builders, for builders 🍜

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SEGI

A fully-dynamic voxel-based global illumination system for Unity

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Smooth-Infinite-Voxel-Terrain

A voxel terrain generator that allows artists to easily create endless, diverse game worlds.

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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thiagorossener.github.io

Thiago Rossener's blog.

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Unity-Volumetric-Light

A powerful volumetric light plugin based on post-processing in Unity3D

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