Lindsay Cox's repositories
StealthMechanic
Prototype exploring use of Unity's light data to see how much a character is in a shadow e.g. Thief, Splinter Cell
ATF-Shader-Editor
ATF based Shader editor that is similar to render monkey, that supports hot reloading of shaders written in supported shader langauges
CoxlinCore
Opne source C# helper library I use on my Indie games
csharp-networking
C#/Unity networking project based off Multiplayer Game Programming (Glazhar, Madhav)
DOOM-3-BFG
Doom 3 BFG Edition
flotilla
Source code of tactical space game Flotilla (2010)
gb-studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
halley
A lightweight game engine written in modern C++
image-ultra
A second series of image effect shaders made in Unity.
Jedi-Academy
Star Wars Jedi Knight: Jedi Academy
LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
MonoGame.Forms
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
MonoGameTestbed
Repo where I mess around with MonoGame
openblack
Open source reimplementation of the game Black & White (2001).
OpenRCT2
An open source re-implementation of RollerCoaster Tycoon 2 🎢
PicPack
Texture packing tool
smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
Unity-Procedural-IK-Wall-Walking-Spider
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that is moves realistically.